My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Barrel Inferno Dragon
Barbarian Barrel
Elite Barbarians Goblin Barrel Executioner Electro Wizard
The Log
Elite Barbarians Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Elite Barbarians Goblin Barrel Baby Dragon Executioner Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Goblin Barrel Baby Dragon Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Elite Barbarians Baby Dragon Executioner Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Baby Dragon Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Baby Dragon Executioner Mega Knight
Elite Barbarians
Zap Mega Knight
Goblin Barrel
Baby Dragon Mega Knight
Baby Dragon
Zap Goblin Barrel Electro Wizard Inferno Dragon Mega Knight
Executioner
Zap Mega Knight
Electro Wizard
Zap Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Zap Elite Barbarians Goblin Barrel Baby Dragon Executioner Electro Wizard

Defense Synergies 2 11

Zap
Electro Wizard Mega Knight Elite Barbarians Baby Dragon Executioner Inferno Dragon
Elite Barbarians
Zap Mega Knight
Goblin Barrel
Baby Dragon
Zap Inferno Dragon Mega Knight
Executioner
Zap Mega Knight
Electro Wizard
Zap Inferno Dragon Mega Knight
Inferno Dragon
Zap Baby Dragon Electro Wizard Mega Knight
Mega Knight
Zap Elite Barbarians Baby Dragon Executioner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Executioner Electro Wizard
Elite Barbarians Inferno Dragon Zap Executioner Electro Wizard Mega Knight
Mega Knight Elite Barbarians Executioner Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Zap Baby Dragon Executioner Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Baby Dragon Executioner
Zap Baby Dragon Electro Wizard Mega Knight
Inferno Dragon Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Executioner Electro Wizard Zap Baby Dragon Mega Knight
Executioner Inferno Dragon Zap Baby Dragon Electro Wizard
Mega Knight Zap Elite Barbarians Electro Wizard
Executioner Mega Knight Zap Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard Mega Knight
Zap Elite Barbarians Electro Wizard Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Executioner Electro Wizard
Mega Knight Zap Elite Barbarians Baby Dragon Executioner Electro Wizard
Zap Baby Dragon Executioner Electro Wizard Inferno Dragon Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon
Mega Knight Elite Barbarians Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Baby Dragon Executioner Inferno Dragon Mega Knight
Mega Knight Zap Elite Barbarians Electro Wizard
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Executioner Inferno Dragon Mega Knight
Executioner Zap Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Inferno Dragon
Zap Electro Wizard Mega Knight Elite Barbarians Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Executioner
Baby Dragon Executioner Mega Knight
Elite Barbarians Electro Wizard Zap Baby Dragon Executioner Inferno Dragon
Executioner Mega Knight Zap Elite Barbarians Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Executioner Electro Wizard
Baby Dragon
Executioner Zap Baby Dragon Mega Knight
Executioner Zap Baby Dragon
Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap
Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Executioner
Elite Barbarians Baby Dragon Executioner
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon Executioner Mega Knight
Zap Baby Dragon Executioner Electro Wizard Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Executioner Mega Knight
Inferno Dragon
Zap Baby Dragon Executioner Electro Wizard
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Elite Barbarians Zap Baby Dragon Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard
Zap Baby Dragon Executioner Electro Wizard
Baby Dragon Executioner Electro Wizard Mega Knight
Zap Baby Dragon Executioner
Zap
Elite Barbarians Executioner Mega Knight
Zap Elite Barbarians Baby Dragon Electro Wizard
Zap Executioner Electro Wizard
Zap Baby Dragon Executioner Electro Wizard Mega Knight

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