My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Goblin Hut Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Mega Minion Zappies Goblin Hut Goblin Barrel Inferno Dragon
Zap
Zappies Goblin Hut Goblin Barrel Inferno Dragon
Barbarian Barrel
Zappies Goblin Hut Goblin Barrel Royal Ghost
The Log
Zappies Goblin Hut Goblin Barrel
Earthquake
Zappies Goblin Hut Goblin Barrel
Arrows
Zappies Goblin Hut Goblin Barrel
Royal Delivery
Mega Minion Zappies Goblin Hut Goblin Barrel Royal Ghost Inferno Dragon
Fireball
Mega Minion Zappies Goblin Hut Goblin Barrel Inferno Dragon
Poison
Mega Minion Zappies Goblin Hut
Lightning
Mega Minion Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Goblin Barrel Royal Ghost Zappies Inferno Dragon Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Goblin Barrel Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Zappies Goblin Hut Royal Ghost Mega Knight
Mega Minion
Zap Mega Knight
Zappies
Zap Goblin Hut Goblin Barrel Royal Ghost Mega Knight
Goblin Hut
Zap Zappies Goblin Barrel Royal Ghost Mega Knight
Goblin Barrel
Zappies Goblin Hut Royal Ghost Mega Knight
Royal Ghost
Zap Zappies Goblin Hut Goblin Barrel Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Mega Minion Zappies Goblin Hut Goblin Barrel Royal Ghost

Defense Synergies 2 11

Zap
Mega Minion Mega Knight Zappies Goblin Hut Royal Ghost Inferno Dragon
Mega Minion
Zap Zappies Goblin Hut Mega Knight
Zappies
Zap Mega Minion Mega Knight
Goblin Hut
Zap Mega Minion Royal Ghost
Goblin Barrel
Royal Ghost
Zap Goblin Hut Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Mega Minion Zappies Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Zappies Goblin Hut
Inferno Dragon Zap Mega Minion Zappies Goblin Hut Mega Knight
Goblin Hut Mega Knight Mega Minion Zappies Inferno Dragon
Goblin Hut Inferno Dragon Mega Minion Zappies Mega Knight
Mega Knight
Zap Mega Minion Zappies Royal Ghost Mega Knight
Mega Minion Inferno Dragon Zap Zappies Goblin Hut
Zap Mega Knight
Zappies Inferno Dragon Goblin Hut
Zappies Royal Ghost Mega Knight
Zap Mega Minion Zappies Goblin Hut Royal Ghost Mega Knight
Mega Minion Inferno Dragon Zap Zappies Goblin Hut
Goblin Hut Mega Knight Zap Zappies
Mega Knight Zap Mega Minion Zappies Goblin Hut Royal Ghost
Inferno Dragon Zappies Goblin Hut Mega Knight
Zap Zappies Goblin Hut Inferno Dragon Mega Knight
Mega Knight Zappies Goblin Hut
Mega Knight Zap Mega Minion Zappies Goblin Hut Royal Ghost
Zap Mega Minion Zappies Goblin Hut Royal Ghost Inferno Dragon Mega Knight
Zappies Goblin Hut Inferno Dragon
Royal Ghost Mega Knight Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Zappies Goblin Hut Royal Ghost
Zap Mega Minion Royal Ghost Inferno Dragon Mega Knight
Zappies Mega Knight Zap Goblin Hut
Mega Knight Zap Zappies
Zappies Goblin Hut Inferno Dragon Mega Knight
Zap Zappies Goblin Hut
Mega Minion Zappies Goblin Hut
Mega Knight Zappies Inferno Dragon
Zap Mega Knight Mega Minion Zappies Goblin Hut Inferno Dragon
Mega Minion Zappies Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Mega Minion Zappies Goblin Hut
Mega Knight Zap
Mega Knight Zappies
Zappies Mega Knight
Zappies Goblin Hut Zap Mega Minion Inferno Dragon
Mega Knight Zap Mega Minion Zappies Goblin Hut Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Goblin Hut
Zap Mega Knight
Zap Mega Minion
Zap
Zap
Zap
Zap
Goblin Hut
Zap Goblin Hut
Zap Goblin Hut
Goblin Hut Mega Knight
Zap Mega Minion Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Mega Minion Inferno Dragon
Zap Royal Ghost
Zap Mega Knight
Zap
Zap
Zap Mega Minion Zappies Goblin Hut
Mega Minion
Zap Mega Knight
Zap Zappies
Mega Knight
Zap Zappies Goblin Hut
Zap Mega Minion Zappies
Mega Minion Mega Knight
Zap
Zap
Mega Minion Mega Knight
Zap Zappies
Zap Zappies
Zap Royal Ghost Mega Knight

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