My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblins Lumberjack
Zap
Goblins
Barbarian Barrel
Goblins Elite Barbarians Wizard Lumberjack
The Log
Goblins Elite Barbarians Lumberjack
Earthquake
Elixir Collector
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Wizard Lumberjack
Fireball
Elite Barbarians Wizard Elixir Collector Lumberjack
Poison
Wizard Elixir Collector
Lightning
Elite Barbarians Wizard Elixir Collector Lumberjack
Rocket
Elite Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Lumberjack Wizard Elite Barbarians Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Zap Lumberjack Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Elite Barbarians Goblins Golem Lumberjack
Elite Barbarians
Zap Wizard Lumberjack
Wizard
Elite Barbarians Golem Lumberjack
Rocket
Golem
Elixir Collector
Golem
Zap Wizard Rocket Lumberjack
Lumberjack
Zap Elite Barbarians Wizard Golem

Defense Synergies 0 6

Goblins
Zap Wizard
Zap
Goblins Elite Barbarians Lumberjack
Elite Barbarians
Zap Wizard
Wizard
Goblins Elite Barbarians Lumberjack
Rocket
Elixir Collector
Golem
Lumberjack
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Elite Barbarians Lumberjack Goblins Zap
Rocket Lumberjack Goblins Elite Barbarians
Elite Barbarians Lumberjack Goblins
Elite Barbarians Rocket Lumberjack
Goblins Zap Lumberjack
Rocket Zap Wizard
Rocket Zap
Goblins Elite Barbarians Lumberjack
Elite Barbarians Goblins Lumberjack
Goblins Zap Wizard Lumberjack
Zap Wizard
Lumberjack Zap Elite Barbarians Wizard Rocket
Wizard Rocket Goblins Zap Lumberjack
Elite Barbarians Lumberjack
Rocket Zap Elite Barbarians Lumberjack
Wizard Goblins Elite Barbarians Lumberjack
Goblins Zap Elite Barbarians Wizard Lumberjack
Zap Wizard Lumberjack
Elite Barbarians Lumberjack
Wizard Goblins Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Elite Barbarians
Zap Elite Barbarians Wizard Rocket Lumberjack
Lumberjack Goblins Zap Elite Barbarians Rocket
Rocket Lumberjack Zap Elite Barbarians
Elite Barbarians Lumberjack
Wizard Rocket Zap
Rocket Goblins Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Zap Rocket Goblins Elite Barbarians
Elite Barbarians Lumberjack
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Wizard Lumberjack
Wizard
Elite Barbarians Goblins Zap Rocket Lumberjack
Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Wizard Rocket Zap
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Goblins Elite Barbarians Lumberjack
Rocket Zap Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap Wizard
Wizard Rocket
Rocket
Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Wizard
Zap Rocket Wizard
Elite Barbarians
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Rocket
Rocket Zap Wizard
Wizard Rocket Lumberjack
Zap Wizard
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket
Zap Rocket
Zap Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: