My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Giant Skeleton
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Dark Prince Witch
Barbarian Barrel
Wizard Skeleton Army Dark Prince Witch Giant Skeleton
The Log
Skeleton Army Dark Prince Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Dark Prince Witch Giant Skeleton P.E.K.K.A
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Dark Prince Wizard Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Dark Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Dark Prince Witch Giant Skeleton
Wizard
Tornado Dark Prince Giant Skeleton P.E.K.K.A
Skeleton Army
Tornado
Zap Wizard P.E.K.K.A Dark Prince Witch Giant Skeleton
Dark Prince
Zap Wizard Tornado Witch
Witch
Zap Tornado Dark Prince Giant Skeleton P.E.K.K.A
Giant Skeleton
Zap Wizard Tornado Witch
P.E.K.K.A
Zap Tornado Wizard Witch

Defense Synergies 2 16

Zap
Skeleton Army Tornado Dark Prince Witch Giant Skeleton P.E.K.K.A
Wizard
Tornado Skeleton Army Dark Prince Giant Skeleton P.E.K.K.A
Skeleton Army
Zap Wizard Giant Skeleton
Tornado
Wizard P.E.K.K.A Zap Dark Prince Witch Giant Skeleton
Dark Prince
Zap Wizard Tornado Witch
Witch
Zap Tornado Dark Prince Giant Skeleton
Giant Skeleton
Zap Wizard Skeleton Army Tornado Witch
P.E.K.K.A
Tornado Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army P.E.K.K.A Zap Dark Prince Witch
Skeleton Army Tornado Witch P.E.K.K.A Dark Prince Giant Skeleton
Skeleton Army Witch P.E.K.K.A Dark Prince
Skeleton Army Tornado Dark Prince Giant Skeleton P.E.K.K.A
Skeleton Army Tornado Zap Dark Prince
Tornado Zap Wizard Witch
Zap Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Dark Prince Giant Skeleton
Skeleton Army Witch Zap Wizard Tornado Dark Prince Giant Skeleton
Zap Wizard Tornado Witch
Skeleton Army P.E.K.K.A Zap Wizard Dark Prince Witch Giant Skeleton
Wizard Skeleton Army Zap Tornado Dark Prince Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Tornado Zap P.E.K.K.A
Wizard Skeleton Army Tornado Dark Prince Witch P.E.K.K.A
Zap Wizard Skeleton Army Tornado Dark Prince Witch
Zap Wizard Tornado Witch Dark Prince Giant Skeleton
P.E.K.K.A Tornado
Wizard Skeleton Army Dark Prince Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince Witch Giant Skeleton P.E.K.K.A
Zap Wizard
Skeleton Army Giant Skeleton P.E.K.K.A Zap Dark Prince Witch
Skeleton Army Dark Prince Giant Skeleton P.E.K.K.A Zap Tornado
Giant Skeleton P.E.K.K.A Skeleton Army Dark Prince Witch
Wizard Zap Tornado Witch
Skeleton Army Dark Prince P.E.K.K.A Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Skeleton Army Dark Prince
Zap Giant Skeleton P.E.K.K.A Skeleton Army Tornado Dark Prince Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince Witch Giant Skeleton
Skeleton Army P.E.K.K.A Zap Tornado Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton P.E.K.K.A Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Tornado Dark Prince Giant Skeleton P.E.K.K.A
Zap Wizard Dark Prince Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado
Giant Skeleton
Dark Prince Giant Skeleton
Wizard Zap Dark Prince
Wizard Zap Tornado Witch
Wizard Tornado Witch
Zap Wizard Tornado
Zap Wizard Tornado
Tornado
Zap Wizard Tornado Dark Prince
Zap Wizard Tornado
Zap
Zap Wizard Witch
Wizard
Tornado
Zap Wizard Dark Prince
Zap Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Dark Prince Witch
Witch
Zap Wizard Tornado Witch
Zap Wizard Tornado Witch
Zap Tornado
Zap Wizard Tornado Witch
Zap Wizard Witch
Zap Wizard
Zap
P.E.K.K.A Giant Skeleton
Wizard
Zap Skeleton Army Dark Prince Witch
Zap Wizard Tornado Witch
Wizard Dark Prince
Zap Wizard
Zap Tornado Giant Skeleton
Dark Prince P.E.K.K.A
Zap Tornado Witch Giant Skeleton
Zap Tornado Witch
Zap Tornado Dark Prince Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: