My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Ice Wizard Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon Bandit
Barbarian Barrel
Wizard Skeleton Army Ice Wizard Bandit Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Ice Wizard Bandit Lumberjack
Fireball
Wizard Skeleton Army Balloon Ice Wizard Bandit Lumberjack
Poison
Wizard Skeleton Army Balloon Ice Wizard
Lightning
Wizard Balloon Ice Wizard Bandit Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Bandit Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Ice Wizard Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Ice Wizard Bandit Lumberjack Mega Knight
Wizard
Balloon Bandit Lumberjack Mega Knight
Skeleton Army
Balloon
Zap Lumberjack Wizard Ice Wizard Bandit Mega Knight
Ice Wizard
Zap Balloon Bandit Lumberjack
Bandit
Zap Wizard Balloon Ice Wizard Lumberjack Mega Knight
Lumberjack
Balloon Zap Wizard Ice Wizard Bandit Mega Knight
Mega Knight
Zap Wizard Balloon Bandit Lumberjack

Defense Synergies 1 17

Zap
Mega Knight Skeleton Army Ice Wizard Bandit Lumberjack
Wizard
Skeleton Army Ice Wizard Bandit Lumberjack Mega Knight
Skeleton Army
Zap Wizard Ice Wizard Bandit Lumberjack
Balloon
Ice Wizard
Zap Wizard Skeleton Army Bandit Lumberjack Mega Knight
Bandit
Zap Wizard Skeleton Army Ice Wizard Lumberjack Mega Knight
Lumberjack
Zap Wizard Skeleton Army Ice Wizard Bandit
Mega Knight
Zap Wizard Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Lumberjack Zap Ice Wizard Bandit Mega Knight
Skeleton Army Lumberjack Mega Knight Ice Wizard Bandit
Skeleton Army Lumberjack Ice Wizard Bandit Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Ice Wizard Bandit Lumberjack Mega Knight
Zap Wizard Ice Wizard
Zap Bandit Mega Knight
Skeleton Army Ice Wizard Lumberjack
Skeleton Army Ice Wizard Bandit Lumberjack Mega Knight
Skeleton Army Ice Wizard Zap Wizard Bandit Lumberjack Mega Knight
Zap Wizard Ice Wizard
Skeleton Army Lumberjack Mega Knight Zap Wizard Ice Wizard Bandit
Wizard Skeleton Army Mega Knight Zap Lumberjack
Skeleton Army Bandit Lumberjack Mega Knight
Skeleton Army Zap Bandit Lumberjack Mega Knight
Wizard Mega Knight Skeleton Army Lumberjack
Mega Knight Zap Wizard Skeleton Army Ice Wizard Bandit Lumberjack
Zap Wizard Ice Wizard Bandit Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Mega Knight Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Bandit
Bandit Zap Wizard Lumberjack Mega Knight
Skeleton Army Bandit Lumberjack Mega Knight Zap
Skeleton Army Lumberjack Mega Knight Zap Bandit
Skeleton Army Bandit Lumberjack Mega Knight
Wizard Zap Ice Wizard
Skeleton Army Ice Wizard Bandit Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Mega Knight Skeleton Army Bandit
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard Bandit Lumberjack
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Lumberjack
Mega Knight Zap Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Ice Wizard Bandit
Bandit
Wizard Zap Mega Knight
Wizard Zap Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard Bandit
Lumberjack
Zap Wizard Bandit
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Zap Wizard Bandit Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Ice Wizard Mega Knight
Zap Wizard Ice Wizard Bandit
Zap Wizard Bandit Mega Knight
Zap Bandit
Zap Wizard Ice Wizard
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Skeleton Army Bandit
Zap Wizard Ice Wizard
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Bandit Mega Knight

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