My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Witch Lumberjack
Zap
Clone Witch
Barbarian Barrel
Wizard Clone Witch Lumberjack
The Log
Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Wizard Clone Witch Lumberjack
Fireball
Wizard Clone Witch Lumberjack
Poison
Wizard Clone Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Freeze Lumberjack Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Freeze Lumberjack

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Freeze Witch Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Rocket
Clone
Witch Lumberjack
Freeze
Zap
Witch
Zap Clone Lumberjack Mega Knight
Lumberjack
Zap Wizard Clone Witch Mega Knight
Mega Knight
Zap Wizard Witch Lumberjack

Defense Synergies 1 9

Zap
Mega Knight Witch Lumberjack
Wizard
Freeze Lumberjack Mega Knight
Rocket
Clone
Freeze
Wizard Lumberjack Mega Knight
Witch
Zap Lumberjack Mega Knight
Lumberjack
Zap Wizard Freeze Witch
Mega Knight
Zap Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Lumberjack Zap Witch Mega Knight
Rocket Witch Lumberjack Mega Knight Freeze
Witch Lumberjack Mega Knight
Rocket Lumberjack Mega Knight
Freeze Zap Lumberjack Mega Knight
Rocket Zap Wizard Freeze Witch
Rocket Zap Mega Knight
Witch Lumberjack
Lumberjack Mega Knight
Witch Zap Wizard Freeze Lumberjack Mega Knight
Zap Wizard Witch
Lumberjack Mega Knight Zap Wizard Rocket Freeze Witch
Wizard Rocket Mega Knight Zap Freeze Witch Lumberjack
Lumberjack Mega Knight
Rocket Zap Freeze Lumberjack Mega Knight
Wizard Mega Knight Witch Lumberjack
Mega Knight Zap Wizard Witch Lumberjack
Zap Wizard Freeze Witch Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch
Zap Wizard Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Zap Rocket Witch
Rocket Lumberjack Mega Knight Zap
Witch Lumberjack Mega Knight
Wizard Rocket Zap Freeze Witch
Rocket Witch Lumberjack
Mega Knight Lumberjack
Zap Rocket Freeze Mega Knight Witch
Witch
Mega Knight Witch Lumberjack
Rocket Mega Knight Zap
Rocket Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Zap Rocket Freeze Lumberjack
Mega Knight Zap Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Zap
Rocket
Rocket Freeze
Wizard Rocket Zap Mega Knight
Wizard Zap Rocket Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Rocket Lumberjack
Rocket Zap Wizard
Zap Wizard Rocket
Rocket
Rocket Freeze
Zap
Rocket Zap Wizard Witch
Wizard Rocket Mega Knight
Rocket Freeze
Rocket
Rocket Zap Wizard Mega Knight
Rocket Zap Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Zap
Zap Freeze Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Rocket Zap
Zap Wizard Witch
Zap Rocket Wizard Freeze Witch
Zap Wizard Rocket Mega Knight
Zap Rocket Freeze
Mega Knight
Rocket Wizard
Zap Rocket Freeze Witch
Rocket Zap Wizard Witch
Freeze
Wizard Rocket Lumberjack Mega Knight
Zap Wizard
Rocket Zap
Mega Knight
Zap Rocket Freeze Witch
Zap Rocket Witch
Zap Rocket Freeze Witch Mega Knight

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