My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch P.E.K.K.A Lumberjack
Fireball
Wizard Elixir Collector Skeleton Army Witch Lumberjack
Poison
Wizard Elixir Collector Skeleton Army Witch
Lightning
Wizard Elixir Collector Witch Lumberjack
Rocket
Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Lumberjack Wizard Witch Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Lumberjack

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Witch Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Elixir Collector
Skeleton Army
Tornado
Zap Wizard P.E.K.K.A Witch
Witch
Zap Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Tornado Wizard Witch Lumberjack
Lumberjack
Zap Wizard Witch P.E.K.K.A

Defense Synergies 2 11

Zap
Skeleton Army Tornado Witch P.E.K.K.A Lumberjack
Wizard
Tornado Skeleton Army P.E.K.K.A Lumberjack
Elixir Collector
Skeleton Army
Zap Wizard Lumberjack
Tornado
Wizard P.E.K.K.A Zap Witch
Witch
Zap Tornado Lumberjack
P.E.K.K.A
Tornado Zap Wizard
Lumberjack
Zap Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Witch
Skeleton Army Tornado Witch P.E.K.K.A Lumberjack
Skeleton Army Witch P.E.K.K.A Lumberjack
Skeleton Army Tornado P.E.K.K.A Lumberjack
Skeleton Army Tornado Zap Lumberjack
Tornado Zap Wizard Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Lumberjack
Skeleton Army Witch Zap Wizard Tornado Lumberjack
Zap Wizard Tornado Witch
Skeleton Army P.E.K.K.A Lumberjack Zap Wizard Witch
Wizard Skeleton Army Zap Tornado Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Tornado Zap P.E.K.K.A Lumberjack
Wizard Skeleton Army Tornado Witch P.E.K.K.A Lumberjack
Zap Wizard Skeleton Army Tornado Witch Lumberjack
Zap Wizard Tornado Witch Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Skeleton Army Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch P.E.K.K.A
Zap Wizard Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Witch
Skeleton Army P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Skeleton Army Witch Lumberjack
Wizard Zap Tornado Witch
Skeleton Army P.E.K.K.A Witch Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap P.E.K.K.A Skeleton Army Tornado Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch Lumberjack
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Wizard Witch Lumberjack
Wizard Skeleton Army Witch
Skeleton Army Witch Zap Tornado P.E.K.K.A Lumberjack
Zap Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Zap Tornado Witch
Wizard Tornado Witch
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard Witch
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Witch
Witch
Zap Wizard Tornado Witch
Zap Wizard Tornado Witch
Zap Tornado
Zap Wizard Tornado Witch
Zap Wizard Witch
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Skeleton Army Witch
Zap Wizard Tornado Witch
Wizard Lumberjack
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado Witch

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