My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Witch Prince
Fireball
Wizard Skeleton Army Baby Dragon Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Baby Dragon Freeze Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Valkyrie Baby Dragon Freeze Witch
Valkyrie
Prince Zap Wizard Baby Dragon Witch
Wizard
Valkyrie Prince
Skeleton Army
Baby Dragon
Zap Valkyrie Witch Prince
Freeze
Zap
Witch
Zap Valkyrie Baby Dragon Prince
Prince
Zap Valkyrie Wizard Baby Dragon Witch

Defense Synergies 0 18

Zap
Valkyrie Skeleton Army Baby Dragon Witch Prince
Valkyrie
Zap Wizard Baby Dragon Freeze Witch Prince
Wizard
Valkyrie Skeleton Army Freeze Prince
Skeleton Army
Zap Wizard Freeze Prince
Baby Dragon
Zap Valkyrie Witch Prince
Freeze
Valkyrie Wizard Skeleton Army
Witch
Zap Valkyrie Baby Dragon Prince
Prince
Zap Valkyrie Wizard Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Skeleton Army Zap Valkyrie Witch Prince
Skeleton Army Witch Prince Valkyrie Freeze
Skeleton Army Witch Prince Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Freeze Zap Valkyrie Baby Dragon
Zap Wizard Baby Dragon Freeze Witch
Zap Valkyrie Baby Dragon
Witch Skeleton Army Prince
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Witch Zap Wizard Baby Dragon Freeze
Zap Wizard Baby Dragon Witch
Skeleton Army Prince Zap Valkyrie Wizard Freeze Witch
Valkyrie Wizard Skeleton Army Zap Baby Dragon Freeze Witch Prince
Skeleton Army Prince
Skeleton Army Zap Freeze Prince
Wizard Valkyrie Skeleton Army Witch Prince
Zap Valkyrie Wizard Skeleton Army Baby Dragon Witch Prince
Zap Valkyrie Wizard Baby Dragon Freeze Witch
Prince
Valkyrie Wizard Skeleton Army Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch Prince
Zap Valkyrie Wizard Baby Dragon Prince
Skeleton Army Zap Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Zap
Valkyrie Skeleton Army Witch Prince
Wizard Zap Baby Dragon Freeze Witch
Skeleton Army Prince Valkyrie Witch
Valkyrie Skeleton Army Prince
Zap Freeze Valkyrie Skeleton Army Baby Dragon Witch Prince
Witch Skeleton Army
Valkyrie Witch Prince
Skeleton Army Zap Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Valkyrie Baby Dragon Freeze Prince
Valkyrie Zap Wizard Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Valkyrie Freeze Prince
Wizard Zap Valkyrie Baby Dragon
Wizard Zap Baby Dragon Freeze Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Freeze
Zap Wizard
Prince
Zap Valkyrie Wizard Prince
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon Prince
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Freeze
Zap Wizard Baby Dragon Prince
Zap Valkyrie Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Zap Baby Dragon
Zap Freeze Valkyrie Wizard Baby Dragon Witch
Witch
Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch Prince
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Wizard Freeze Witch
Zap Wizard
Zap Freeze
Prince
Wizard
Zap Skeleton Army Freeze Witch Prince
Zap Wizard Baby Dragon Witch
Freeze
Valkyrie Wizard Baby Dragon Prince
Zap Wizard Baby Dragon
Zap
Prince
Zap Baby Dragon Freeze Witch
Zap Witch
Zap Baby Dragon Freeze Witch Prince

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