My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Princess
Zap
Princess Bandit
Barbarian Barrel
Wizard Princess Bandit Electro Wizard
The Log
Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Wizard P.E.K.K.A Princess Bandit Electro Wizard
Fireball
Wizard Princess Bandit Electro Wizard
Poison
Wizard Princess Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Princess Bandit Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Princess Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Wizard Princess Bandit
Wizard
P.E.K.K.A Bandit
Mirror
Zap Lightning Princess
Lightning
Mirror
P.E.K.K.A
Zap Electro Wizard Wizard Princess
Princess
Zap Mirror P.E.K.K.A
Bandit
Zap Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit

Defense Synergies 2 12

Zap
Mirror Electro Wizard P.E.K.K.A Princess Bandit
Wizard
P.E.K.K.A Bandit Electro Wizard
Mirror
Zap Princess Electro Wizard
Lightning
P.E.K.K.A
Zap Wizard Princess Electro Wizard
Princess
Zap Mirror P.E.K.K.A Bandit
Bandit
Zap Wizard Princess Electro Wizard
Electro Wizard
Zap Wizard Mirror P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Lightning P.E.K.K.A Princess
Zap Bandit Electro Wizard
Lightning Electro Wizard Zap Wizard Princess
Lightning Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Princess
Bandit Electro Wizard
Electro Wizard Zap Wizard Princess Bandit
Zap Wizard Princess Electro Wizard
P.E.K.K.A Zap Wizard Lightning Bandit Electro Wizard
Wizard Zap P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Lightning P.E.K.K.A Bandit Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Zap Wizard Bandit Electro Wizard
Zap Wizard Princess Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Lightning
P.E.K.K.A Bandit Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Wizard Zap Princess Electro Wizard
P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Wizard Bandit
Wizard Princess
Electro Wizard Zap Lightning P.E.K.K.A
Zap Wizard P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Bandit
Zap Princess Bandit Electro Wizard
Lightning Bandit
Lightning
Wizard Zap
Wizard Zap Princess
Wizard Princess
Zap Wizard Lightning Princess
Zap Wizard Lightning Bandit
Lightning Electro Wizard
Lightning Zap Wizard Princess Bandit Electro Wizard
Lightning Zap Wizard Princess
Lightning Princess Bandit
Lightning Princess Bandit
Lightning Princess Zap
Lightning Zap Wizard Princess Bandit
Lightning Wizard Princess Bandit
Lightning
Lightning
Lightning Zap Wizard Princess Bandit Electro Wizard
Lightning Zap Wizard Princess
Lightning
Lightning Wizard Princess
Lightning
Lightning Zap
Zap Wizard Princess
Zap Wizard Lightning Princess Bandit Electro Wizard
Lightning Zap Wizard Princess Bandit
Lightning Zap Bandit
Lightning Zap Wizard Princess Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard Bandit
Zap Lightning Princess Electro Wizard
P.E.K.K.A
Wizard Lightning Princess
Zap Lightning Electro Wizard Princess Bandit
Lightning Zap Wizard Princess Electro Wizard
Lightning Wizard Princess Electro Wizard
Zap Wizard Lightning Princess
Lightning Zap
P.E.K.K.A
Zap Lightning Princess Electro Wizard
Zap Lightning Princess Electro Wizard
Lightning Zap Princess Bandit Electro Wizard

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