My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Barbarian Barrel Tornado Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Barbarian Barrel Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado P.E.K.K.A Electro Wizard Barbarian Barrel Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Mirror
Zap Barbarian Barrel Tornado Lumberjack
Barbarian Barrel
Zap Mirror Tornado P.E.K.K.A Lumberjack
Tornado
Zap Wizard P.E.K.K.A Mirror Barbarian Barrel
P.E.K.K.A
Zap Tornado Electro Wizard Wizard Barbarian Barrel Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Wizard Mirror Barbarian Barrel P.E.K.K.A Electro Wizard

Defense Synergies 6 17

Zap
Mirror Electro Wizard Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Wizard
Tornado Barbarian Barrel P.E.K.K.A Electro Wizard Lumberjack
Mirror
Zap Barbarian Barrel Tornado Electro Wizard Lumberjack
Barbarian Barrel
Mirror Zap Wizard Tornado P.E.K.K.A Electro Wizard Lumberjack
Tornado
Wizard Mirror P.E.K.K.A Zap Barbarian Barrel Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Zap Wizard Mirror Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Lumberjack
Zap Wizard Mirror Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
Tornado P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Barbarian Barrel Tornado Zap Electro Wizard Lumberjack
Tornado Electro Wizard Zap Wizard
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Lumberjack
Tornado Barbarian Barrel Electro Wizard Lumberjack
Electro Wizard Zap Wizard Barbarian Barrel Tornado Lumberjack
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Lumberjack Zap Wizard Electro Wizard
Wizard Zap Barbarian Barrel Tornado P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Tornado Zap P.E.K.K.A Electro Wizard Lumberjack
Wizard Tornado P.E.K.K.A Electro Wizard Lumberjack
Zap Wizard Barbarian Barrel Tornado Electro Wizard Lumberjack
Zap Wizard Barbarian Barrel Tornado Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Wizard Barbarian Barrel P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Barbarian Barrel Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Barbarian Barrel Tornado Electro Wizard
P.E.K.K.A Lumberjack
Wizard Zap Tornado Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Barbarian Barrel Tornado
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard
Electro Wizard Zap Barbarian Barrel Tornado P.E.K.K.A Lumberjack
Zap Wizard Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel
Barbarian Barrel
Wizard Zap Barbarian Barrel
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Barbarian Barrel Tornado
Zap Wizard Tornado
Tornado Electro Wizard Lumberjack
Zap Wizard Barbarian Barrel Tornado Electro Wizard
Zap Wizard Tornado
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel Tornado
Zap Wizard Barbarian Barrel Electro Wizard
Zap Wizard Barbarian Barrel Tornado
Wizard Tornado
Tornado
Zap Barbarian Barrel
Zap Tornado Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Tornado Electro Wizard
Zap Wizard Tornado
Zap Barbarian Barrel Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Barbarian Barrel
Zap Wizard Tornado Electro Wizard
Barbarian Barrel
Wizard Electro Wizard Lumberjack
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Barbarian Barrel Tornado Electro Wizard

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