My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin
Zap
Minions Dart Goblin
Barbarian Barrel
Dart Goblin Wizard
The Log
Dart Goblin
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Wizard P.E.K.K.A
Fireball
Minions Dart Goblin Wizard
Poison
Minions Dart Goblin Wizard
Lightning
Ice Golem Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Rage Arrows Minions Dart Goblin Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem Rage Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions Ice Golem Dart Goblin
Arrows
Zap P.E.K.K.A
Minions
Rage Zap Ice Golem P.E.K.K.A
Ice Golem
Zap Minions Dart Goblin
Dart Goblin
Zap Ice Golem P.E.K.K.A
Wizard
Rage P.E.K.K.A
Rage
Minions Wizard
P.E.K.K.A
Zap Arrows Minions Dart Goblin Wizard

Defense Synergies 1 13

Zap
Arrows Minions Ice Golem Dart Goblin P.E.K.K.A
Arrows
Zap Ice Golem P.E.K.K.A
Minions
Ice Golem Zap Dart Goblin P.E.K.K.A
Ice Golem
Minions Zap Arrows Dart Goblin Wizard
Dart Goblin
Zap Minions Ice Golem P.E.K.K.A
Wizard
Ice Golem P.E.K.K.A
Rage
P.E.K.K.A
Zap Arrows Minions Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Dart Goblin Wizard
P.E.K.K.A Zap Minions Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Minions Dart Goblin
Arrows P.E.K.K.A
Arrows Zap Minions Dart Goblin
Minions Dart Goblin Zap Arrows Wizard
Zap Arrows Ice Golem Dart Goblin P.E.K.K.A
P.E.K.K.A Minions
Ice Golem Dart Goblin
Minions Dart Goblin Zap Arrows Ice Golem Wizard
Arrows Minions Zap Dart Goblin Wizard
P.E.K.K.A Zap Minions Wizard
Wizard Zap Arrows Minions Dart Goblin P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Wizard Arrows Minions P.E.K.K.A
Arrows Zap Minions Dart Goblin Wizard
Zap Arrows Wizard Minions Ice Golem Dart Goblin
P.E.K.K.A Dart Goblin
Wizard Arrows Minions Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem P.E.K.K.A
Zap Arrows Ice Golem Wizard
P.E.K.K.A Zap Minions Ice Golem
P.E.K.K.A Zap Ice Golem
P.E.K.K.A
Arrows Wizard Zap Minions Ice Golem Dart Goblin
P.E.K.K.A Minions Ice Golem Dart Goblin
P.E.K.K.A
Zap P.E.K.K.A Minions Ice Golem
P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A Ice Golem Wizard
Wizard Dart Goblin
Zap Minions Ice Golem Dart Goblin P.E.K.K.A
Arrows Minions Zap Ice Golem Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Wizard Zap Arrows
Arrows Wizard Zap Minions Ice Golem Dart Goblin
Arrows Dart Goblin Wizard
Arrows Zap Ice Golem Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Minions
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Ice Golem Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Ice Golem Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Minions
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Minions
Arrows Wizard
Zap Arrows
Zap Arrows Ice Golem Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows Wizard
Zap Arrows Dart Goblin
Zap Arrows Ice Golem Dart Goblin Wizard
Zap Minions Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Minions Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Zap Ice Golem Dart Goblin Wizard
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Minions Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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