My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant
Giant Snowball
Fire Spirit Goblins Bats Minions Barbarians
Zap
Fire Spirit Goblins Bats Minions
Barbarian Barrel
Fire Spirit Goblins Barbarians Wizard
The Log
Fire Spirit Goblins Barbarians
Earthquake
Barbarians
Arrows
Fire Spirit Goblins Bats Minions
Royal Delivery
Fire Spirit Goblins Bats Minions Barbarians Wizard
Fireball
Minions Barbarians Wizard
Poison
Bats Minions Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Zap Minions Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Zap

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Goblins
Zap Giant
Bats
Giant Zap Minions
Zap
Giant Fire Spirit Goblins Bats Minions
Minions
Giant Bats Zap
Barbarians
Giant
Bats Zap Minions Fire Spirit Goblins Wizard
Wizard
Giant

Defense Synergies 0 7

Fire Spirit
Zap
Goblins
Zap Wizard
Bats
Zap Minions
Zap
Fire Spirit Goblins Bats Minions Barbarians
Minions
Bats Zap
Barbarians
Zap
Giant
Wizard
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Barbarians Goblins Bats Zap Minions
Barbarians Fire Spirit Goblins Bats Minions
Barbarians Goblins Bats Minions
Barbarians
Fire Spirit Goblins Bats Zap Minions
Bats Minions Fire Spirit Zap Wizard
Zap Barbarians
Barbarians Goblins Minions
Fire Spirit Goblins Barbarians
Goblins Bats Minions Barbarians Zap Wizard
Minions Bats Zap Wizard
Barbarians Fire Spirit Bats Zap Minions Wizard
Fire Spirit Wizard Goblins Bats Zap Minions Barbarians
Barbarians
Barbarians Zap
Barbarians Wizard Goblins Bats Minions
Fire Spirit Goblins Bats Zap Minions Barbarians Wizard
Zap Wizard Fire Spirit Bats Minions Barbarians
Barbarians
Wizard Fire Spirit Goblins Bats Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap
Zap Wizard
Barbarians Goblins Bats Zap Minions
Bats Zap Barbarians
Barbarians
Fire Spirit Wizard Bats Zap Minions
Goblins Bats Minions Barbarians
Barbarians
Zap Goblins Bats Minions Barbarians
Barbarians
Bats Minions Barbarians
Zap Barbarians
Barbarians Wizard
Wizard Barbarians
Barbarians Goblins Bats Zap Minions
Bats Minions Zap Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Wizard Fire Spirit Zap
Wizard Fire Spirit Bats Zap Minions
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblins Bats Minions
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minions
Zap
Zap Wizard
Wizard
Bats Minions
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Minions
Wizard
Zap Barbarians
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Bats Zap Wizard
Zap Bats Minions Wizard
Zap Wizard
Zap
Wizard
Zap Fire Spirit Bats Minions Barbarians
Fire Spirit Zap Wizard
Wizard
Zap Wizard
Zap
Zap Bats Minions
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: