My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Skeleton Miner
Giant Snowball
Skeletons Barbarians Miner Lumberjack
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Barbarians Wizard Giant Skeleton Lumberjack
The Log
Skeletons Barbarians Royal Giant Giant Skeleton Lumberjack
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Wizard Giant Skeleton Miner Lumberjack
Fireball
Barbarians Wizard Lumberjack
Poison
Barbarians Wizard
Lightning
Wizard Lumberjack
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Miner Lumberjack Barbarians Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Miner Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Miner Royal Giant Giant Skeleton Lumberjack
Barbarians
Royal Giant
Miner Zap Wizard Giant Skeleton Lumberjack
Wizard
Royal Giant Giant Skeleton Miner Lumberjack
Giant Skeleton
Zap Royal Giant Wizard Miner Lumberjack
Miner
Zap Royal Giant Wizard Giant Skeleton Lumberjack
Lumberjack
Zap Royal Giant Wizard Giant Skeleton Miner

Defense Synergies 0 11

Skeletons
Zap Wizard Giant Skeleton Lumberjack
Zap
Skeletons Barbarians Giant Skeleton Miner Lumberjack
Barbarians
Zap
Royal Giant
Wizard
Skeletons Giant Skeleton Lumberjack
Giant Skeleton
Skeletons Zap Wizard Lumberjack
Miner
Zap
Lumberjack
Skeletons Zap Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Lumberjack Skeletons Zap
Barbarians Lumberjack Skeletons Giant Skeleton
Barbarians Lumberjack Skeletons
Barbarians Giant Skeleton Lumberjack
Skeletons Zap Lumberjack
Zap Wizard
Zap Barbarians Giant Skeleton
Barbarians Skeletons Lumberjack
Skeletons Barbarians Giant Skeleton Miner Lumberjack
Barbarians Skeletons Zap Wizard Giant Skeleton Lumberjack
Zap Wizard
Barbarians Lumberjack Skeletons Zap Wizard Giant Skeleton
Wizard Zap Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Zap Lumberjack
Barbarians Wizard Skeletons Lumberjack
Zap Barbarians Wizard Lumberjack
Zap Wizard Barbarians Giant Skeleton Lumberjack
Barbarians Lumberjack
Wizard Barbarians Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Skeletons Zap Giant Skeleton
Zap Wizard Miner Lumberjack
Barbarians Giant Skeleton Lumberjack Skeletons Zap
Giant Skeleton Lumberjack Zap Barbarians
Barbarians Giant Skeleton Skeletons Lumberjack
Wizard Skeletons Zap
Skeletons Barbarians Giant Skeleton Lumberjack
Giant Skeleton Barbarians Lumberjack
Zap Giant Skeleton Skeletons Barbarians
Skeletons Barbarians
Barbarians Giant Skeleton Lumberjack
Zap Barbarians Giant Skeleton
Barbarians Giant Skeleton Skeletons Wizard Lumberjack
Wizard Barbarians
Barbarians Skeletons Zap Giant Skeleton Lumberjack
Zap Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Miner
Giant Skeleton Miner
Barbarians Giant Skeleton
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Miner Zap Wizard
Lumberjack
Miner Zap Wizard
Zap Wizard
Miner
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Wizard Miner
Giant Skeleton
Wizard
Zap Barbarians
Zap Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard
Zap Wizard
Zap Wizard Miner
Zap
Giant Skeleton
Wizard
Zap Barbarians
Zap Wizard
Miner Wizard Lumberjack
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton Miner

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