My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Sparky
Giant Snowball
Guards Lumberjack
Zap
Guards Sparky
Barbarian Barrel
Elite Barbarians Wizard Guards Electro Wizard Lumberjack Sparky
The Log
Elite Barbarians Guards Lumberjack Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Wizard Guards Electro Wizard Lumberjack Sparky
Fireball
Elite Barbarians Wizard Electro Wizard Lumberjack Sparky
Poison
Wizard Guards Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Electro Wizard Lumberjack Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Electro Wizard Lumberjack Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Electro Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Electro Wizard Sparky Guards Lumberjack
Elite Barbarians
Zap Wizard Lumberjack Sparky
Wizard
Tornado Elite Barbarians Lumberjack Sparky
Guards
Zap Lumberjack
Tornado
Zap Wizard Sparky
Electro Wizard
Zap Lumberjack Sparky
Lumberjack
Zap Elite Barbarians Wizard Guards Electro Wizard Sparky
Sparky
Zap Tornado Elite Barbarians Wizard Electro Wizard Lumberjack

Defense Synergies 3 15

Zap
Electro Wizard Elite Barbarians Guards Tornado Lumberjack Sparky
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians Guards Electro Wizard Lumberjack
Guards
Zap Wizard Electro Wizard Lumberjack Sparky
Tornado
Wizard Sparky Zap Electro Wizard Sparky
Electro Wizard
Zap Wizard Guards Tornado Lumberjack
Lumberjack
Zap Wizard Guards Electro Wizard
Sparky
Tornado Zap Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Sparky
Elite Barbarians Lumberjack Sparky Zap Electro Wizard
Tornado Lumberjack Sparky Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Sparky Guards Electro Wizard
Elite Barbarians Tornado Lumberjack Sparky
Tornado Zap Guards Electro Wizard Lumberjack
Tornado Electro Wizard Zap Wizard
Zap Electro Wizard Sparky
Sparky Elite Barbarians Tornado Lumberjack
Elite Barbarians Guards Tornado Electro Wizard Lumberjack Sparky
Guards Electro Wizard Zap Wizard Tornado Lumberjack
Zap Wizard Tornado Electro Wizard
Lumberjack Sparky Zap Elite Barbarians Wizard Guards Electro Wizard
Wizard Sparky Zap Guards Tornado Electro Wizard Lumberjack
Elite Barbarians Sparky Electro Wizard Lumberjack
Tornado Zap Elite Barbarians Electro Wizard Lumberjack Sparky
Wizard Sparky Elite Barbarians Tornado Electro Wizard Lumberjack
Zap Elite Barbarians Wizard Guards Tornado Electro Wizard Lumberjack
Zap Wizard Tornado Guards Electro Wizard Lumberjack
Sparky Elite Barbarians Tornado Electro Wizard Lumberjack
Wizard Elite Barbarians Guards Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Elite Barbarians Wizard Lumberjack
Guards Lumberjack Zap Elite Barbarians Electro Wizard Sparky
Guards Lumberjack Zap Elite Barbarians Tornado Electro Wizard Sparky
Elite Barbarians Guards Lumberjack Sparky
Wizard Zap Tornado Electro Wizard
Guards Sparky Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Lumberjack Sparky
Zap Electro Wizard Elite Barbarians Tornado Sparky
Guards Sparky
Elite Barbarians Guards Lumberjack Sparky
Zap Elite Barbarians Guards Tornado Electro Wizard
Elite Barbarians Wizard Guards Lumberjack Sparky
Wizard Sparky
Elite Barbarians Guards Electro Wizard Sparky Zap Tornado Lumberjack
Zap Elite Barbarians Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap Tornado Electro Wizard
Sparky
Guards Sparky
Wizard Zap Sparky
Wizard Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians Guards Tornado Electro Wizard Lumberjack Sparky
Zap Wizard Tornado Electro Wizard Sparky
Zap Wizard Tornado
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Electro Wizard Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Elite Barbarians Zap Wizard Tornado Electro Wizard Sparky
Zap Electro Wizard Wizard Guards
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard Guards
Zap Wizard Tornado Electro Wizard
Wizard Electro Wizard Lumberjack Sparky
Zap Wizard
Zap Tornado Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Guards Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Sparky

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