My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Hog Rider Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Balloon Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Balloon Lumberjack
Poison
Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Valkyrie Hog Rider Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Valkyrie

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Balloon Valkyrie Lumberjack
Fireball
Zap Hog Rider
Valkyrie
Hog Rider Balloon Lumberjack Zap Wizard
Hog Rider
Zap Fireball Valkyrie Wizard Balloon Lumberjack
Wizard
Valkyrie Hog Rider Balloon Lumberjack
Skeleton Army
Balloon
Zap Valkyrie Lumberjack Hog Rider Wizard
Lumberjack
Valkyrie Balloon Zap Hog Rider Wizard

Defense Synergies 1 10

Zap
Fireball Valkyrie Skeleton Army Lumberjack
Fireball
Zap Valkyrie Lumberjack
Valkyrie
Zap Fireball Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Balloon
Lumberjack
Zap Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Skeleton Army Lumberjack Zap Valkyrie
Skeleton Army Lumberjack Valkyrie
Skeleton Army Lumberjack Valkyrie
Fireball Valkyrie Skeleton Army Lumberjack
Fireball Skeleton Army Zap Valkyrie Lumberjack
Zap Fireball Wizard
Zap Fireball Valkyrie
Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Zap Fireball Wizard Lumberjack
Zap Fireball Wizard
Skeleton Army Lumberjack Zap Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Fireball Lumberjack
Wizard Fireball Valkyrie Skeleton Army Lumberjack
Fireball Zap Valkyrie Wizard Skeleton Army Lumberjack
Zap Valkyrie Wizard Fireball Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Fireball
Fireball Zap Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Zap Valkyrie
Valkyrie Skeleton Army Lumberjack Zap Fireball
Valkyrie Skeleton Army Lumberjack
Fireball Wizard Zap
Skeleton Army Fireball Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Fireball Valkyrie Skeleton Army
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Zap Fireball Valkyrie Lumberjack
Valkyrie Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Lumberjack
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Valkyrie Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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