My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel
Giant Snowball
Goblins Minions Goblin Gang Barbarians Goblin Barrel
Zap
Goblins Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Goblin Gang Barbarians Wizard Barbarian Hut Goblin Barrel
The Log
Goblins Goblin Gang Barbarians Barbarian Hut Goblin Barrel
Earthquake
Goblin Gang Barbarians Barbarian Hut Goblin Barrel
Arrows
Goblins Minions Goblin Gang Goblin Barrel
Royal Delivery
Goblins Minions Goblin Gang Barbarians Wizard Goblin Barrel
Fireball
Minions Goblin Gang Barbarians Wizard Barbarian Hut Goblin Barrel
Poison
Minions Goblin Gang Barbarians Wizard Barbarian Hut
Lightning
Wizard Barbarian Hut
Rocket
Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Goblin Gang Goblin Barrel Barbarians Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Goblins Minions Barbarian Hut
Minions
Zap Barbarian Hut
Goblin Gang
Goblin Barrel Barbarian Hut
Barbarians
Wizard
Barbarian Hut
Zap Minions Goblin Gang Goblin Barrel
Goblin Barrel
Goblin Gang Barbarian Hut

Defense Synergies 1 8

Goblins
Zap Wizard
Zap
Goblins Minions Goblin Gang Barbarians Barbarian Hut
Minions
Barbarian Hut Zap
Goblin Gang
Zap Barbarians Barbarian Hut
Barbarians
Zap Goblin Gang
Wizard
Goblins
Barbarian Hut
Minions Zap Goblin Gang
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Minions Wizard
Barbarians Barbarian Hut Goblins Zap Minions Goblin Gang
Goblin Gang Barbarians Barbarian Hut Goblins Minions
Barbarians Barbarian Hut Goblins Minions Goblin Gang
Barbarians
Goblin Gang Goblins Zap Minions
Minions Zap Goblin Gang Wizard Barbarian Hut
Barbarian Hut Zap Barbarians
Barbarians Barbarian Hut Goblins Minions Goblin Gang
Goblin Gang Goblins Barbarians
Goblins Minions Goblin Gang Barbarians Zap Wizard
Minions Zap Goblin Gang Wizard Barbarian Hut
Barbarians Barbarian Hut Zap Minions Goblin Gang Wizard
Wizard Barbarian Hut Goblins Zap Minions Goblin Gang Barbarians
Barbarians Barbarian Hut Goblin Gang
Barbarians Barbarian Hut Zap Goblin Gang
Barbarians Wizard Barbarian Hut Goblins Minions Goblin Gang
Goblins Zap Minions Goblin Gang Barbarians Wizard Barbarian Hut
Zap Wizard Minions Barbarians Barbarian Hut
Barbarians Barbarian Hut
Goblin Gang Wizard Goblins Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Hut Goblins Zap
Zap Goblin Gang Wizard
Goblin Gang Barbarians Goblins Zap Minions Barbarian Hut
Goblin Gang Zap Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Gang
Wizard Zap Minions Goblin Gang
Goblin Gang Goblins Minions Barbarians Barbarian Hut
Barbarians Barbarian Hut
Zap Goblins Minions Barbarians Barbarian Hut
Goblin Gang Barbarians Barbarian Hut
Minions Barbarians
Zap Barbarians
Barbarians Goblin Gang Wizard Barbarian Hut
Wizard Barbarians Barbarian Hut
Goblin Gang Barbarians Goblins Zap Minions Barbarian Hut
Minions Zap Barbarians Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Zap
Barbarian Hut
Barbarians Barbarian Hut
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard Barbarian Hut
Zap Wizard
Goblins Minions Goblin Gang
Zap Wizard
Zap Wizard
Barbarian Hut
Minions
Zap Barbarian Hut
Zap Wizard Barbarian Hut
Wizard Barbarian Hut
Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap Barbarians Barbarian Hut
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard
Zap
Wizard
Zap Minions Goblin Gang Barbarians Barbarian Hut
Zap Wizard
Goblin Gang Wizard
Zap Wizard
Zap
Zap Minions Goblin Gang
Zap
Zap

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