My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Barbarians Balloon
Zap
Minions Balloon
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Wizard Balloon Electro Wizard
Fireball
Minions Barbarians Wizard Balloon Electro Wizard
Poison
Minions Barbarians Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Electro Wizard Barbarians Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Electro Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Balloon Electro Wizard Minions
Minions
Giant Zap Balloon
Barbarians
Balloon
Giant
Zap Minions Wizard Tornado Balloon Electro Wizard
Wizard
Tornado Giant Balloon
Tornado
Zap Wizard Giant Balloon
Balloon
Zap Minions Barbarians Giant Wizard Tornado Electro Wizard
Electro Wizard
Zap Giant Balloon

Defense Synergies 2 6

Zap
Electro Wizard Minions Barbarians Tornado
Minions
Zap Electro Wizard
Barbarians
Zap
Giant
Wizard
Tornado Electro Wizard
Tornado
Wizard Zap Electro Wizard
Balloon
Electro Wizard
Zap Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
Barbarians Zap Minions Electro Wizard
Barbarians Tornado Minions Electro Wizard
Barbarians Minions Electro Wizard
Barbarians Tornado
Tornado Zap Minions Electro Wizard
Minions Tornado Electro Wizard Zap Wizard
Zap Barbarians Electro Wizard
Barbarians Minions Tornado
Tornado Barbarians Electro Wizard
Minions Barbarians Electro Wizard Zap Wizard Tornado
Minions Zap Wizard Tornado Electro Wizard
Barbarians Zap Minions Wizard Electro Wizard
Wizard Zap Minions Barbarians Tornado Electro Wizard
Barbarians Electro Wizard
Barbarians Tornado Zap Electro Wizard
Barbarians Wizard Minions Tornado Electro Wizard
Zap Minions Barbarians Wizard Tornado Electro Wizard
Zap Wizard Tornado Minions Barbarians Electro Wizard
Barbarians Tornado Electro Wizard
Wizard Minions Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard
Electro Wizard Zap Wizard
Barbarians Zap Minions Electro Wizard
Zap Barbarians Tornado Electro Wizard
Barbarians
Wizard Zap Minions Tornado Electro Wizard
Minions Barbarians Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians Tornado
Barbarians
Minions Barbarians
Zap Barbarians Tornado Electro Wizard
Barbarians Wizard
Wizard Barbarians
Barbarians Electro Wizard Zap Minions Tornado
Minions Zap Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Electro Wizard
Barbarians
Wizard Zap
Wizard Zap Minions Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Minions Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Minions
Zap
Zap Wizard
Wizard
Tornado
Minions
Zap Wizard Electro Wizard
Zap Wizard Tornado
Minions
Wizard Tornado
Tornado
Zap Barbarians
Zap Tornado Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Minions Barbarians
Zap Wizard Tornado Electro Wizard
Wizard Electro Wizard
Zap Wizard
Zap Tornado
Zap Minions Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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