My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch Electro Wizard
Fireball
Minion Horde Elite Barbarians Wizard Witch Electro Wizard
Poison
Minion Horde Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Minion Horde Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Fireball Electro Wizard Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Electro Wizard Minion Horde Witch
Minion Horde
Zap Giant
Elite Barbarians
Zap Fireball Wizard
Fireball
Zap Elite Barbarians Giant Electro Wizard
Giant
Zap Minion Horde Fireball Wizard Witch Electro Wizard
Wizard
Elite Barbarians Giant
Witch
Zap Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 2 7

Zap
Fireball Electro Wizard Minion Horde Elite Barbarians Witch
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap Electro Wizard
Giant
Wizard
Elite Barbarians Electro Wizard
Witch
Zap Electro Wizard
Electro Wizard
Zap Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard Electro Wizard
Minion Horde Elite Barbarians Zap Witch Electro Wizard
Minion Horde Witch Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Witch Electro Wizard
Elite Barbarians Fireball
Fireball Zap Electro Wizard
Minion Horde Electro Wizard Zap Fireball Wizard Witch
Zap Fireball Electro Wizard
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde Electro Wizard
Minion Horde Witch Electro Wizard Zap Fireball Wizard
Minion Horde Zap Fireball Wizard Witch Electro Wizard
Minion Horde Zap Elite Barbarians Fireball Wizard Witch Electro Wizard
Fireball Wizard Zap Minion Horde Witch Electro Wizard
Elite Barbarians Minion Horde Electro Wizard
Minion Horde Zap Elite Barbarians Fireball Electro Wizard
Minion Horde Wizard Elite Barbarians Fireball Witch Electro Wizard
Fireball Zap Minion Horde Elite Barbarians Wizard Witch Electro Wizard
Zap Wizard Witch Fireball Electro Wizard
Elite Barbarians Electro Wizard
Wizard Minion Horde Elite Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Wizard
Zap Minion Horde Elite Barbarians Witch Electro Wizard
Zap Minion Horde Elite Barbarians Fireball Electro Wizard
Minion Horde Elite Barbarians Witch
Fireball Wizard Zap Minion Horde Witch Electro Wizard
Minion Horde Elite Barbarians Fireball Witch Electro Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Electro Wizard Elite Barbarians Fireball Witch
Witch Minion Horde
Minion Horde Elite Barbarians Witch
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Witch
Elite Barbarians Witch Electro Wizard Zap Minion Horde Fireball
Zap Minion Horde Elite Barbarians Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Electro Wizard
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde Witch
Minion Horde Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Elite Barbarians Fireball Electro Wizard
Zap Minion Horde Fireball Wizard Electro Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball
Minion Horde
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Fireball Wizard Witch
Minion Horde Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Minion Horde Fireball Wizard Witch
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball Wizard
Zap Minion Horde Electro Wizard Fireball Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball
Fireball Minion Horde Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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