My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elite Barbarians
Giant Snowball
Goblins Minions Minion Horde Witch
Zap
Goblins Minions Minion Horde Witch
Barbarian Barrel
Goblins Elite Barbarians Wizard Witch
The Log
Goblins Elite Barbarians Witch
Earthquake
Witch
Arrows
Goblins Minions Minion Horde Witch
Royal Delivery
Goblins Minions Minion Horde Elite Barbarians Wizard Witch P.E.K.K.A
Fireball
Minions Minion Horde Elite Barbarians Wizard Witch
Poison
Minions Minion Horde Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Minion Horde Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Minions Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Elite Barbarians P.E.K.K.A Goblins Minions Minion Horde Witch
Minions
Zap Elite Barbarians P.E.K.K.A
Minion Horde
Zap
Elite Barbarians
Zap Minions Wizard
Wizard
Elite Barbarians P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Minions Wizard Witch

Defense Synergies 0 11

Goblins
Zap Minion Horde Wizard
Zap
Goblins Minions Minion Horde Elite Barbarians Witch P.E.K.K.A
Minions
Zap P.E.K.K.A
Minion Horde
Goblins Zap
Elite Barbarians
Zap Wizard
Wizard
Goblins Elite Barbarians P.E.K.K.A
Witch
Zap
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Wizard
Minion Horde Elite Barbarians P.E.K.K.A Goblins Zap Minions Witch
Minion Horde Witch P.E.K.K.A Goblins Minions Elite Barbarians
Minion Horde Elite Barbarians Witch P.E.K.K.A Goblins Minions
Elite Barbarians P.E.K.K.A
Goblins Zap Minions
Minions Minion Horde Zap Wizard Witch
Zap P.E.K.K.A
Minion Horde Witch P.E.K.K.A Goblins Minions Elite Barbarians
Elite Barbarians Goblins Minion Horde
Goblins Minions Minion Horde Witch Zap Wizard
Minions Minion Horde Zap Wizard Witch
Minion Horde P.E.K.K.A Zap Minions Elite Barbarians Wizard Witch
Wizard Goblins Zap Minions Minion Horde Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde
Minion Horde Zap Elite Barbarians P.E.K.K.A
Minion Horde Wizard Goblins Minions Elite Barbarians Witch P.E.K.K.A
Goblins Zap Minions Minion Horde Elite Barbarians Wizard Witch
Zap Wizard Witch Minions
P.E.K.K.A Elite Barbarians
Wizard Goblins Minions Minion Horde Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Witch P.E.K.K.A
Zap Elite Barbarians Wizard
P.E.K.K.A Goblins Zap Minions Minion Horde Elite Barbarians Witch
P.E.K.K.A Zap Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Witch
Wizard Zap Minions Minion Horde Witch
P.E.K.K.A Goblins Minions Minion Horde Elite Barbarians Witch
P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde P.E.K.K.A Goblins Minions Elite Barbarians Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minions Minion Horde Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Minion Horde Wizard Witch
Wizard Minion Horde Witch
Elite Barbarians Witch Goblins Zap Minions Minion Horde P.E.K.K.A
Minions Zap Minion Horde Elite Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minions Minion Horde Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Goblins Minions Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Wizard
Elite Barbarians
Minions Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minions Minion Horde
Zap Wizard
Zap Wizard Witch
Minions Minion Horde
Wizard
Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Minion Horde Wizard Witch
Zap Minions Minion Horde Wizard Witch
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Minions Witch
Zap Wizard Witch
Minion Horde Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians P.E.K.K.A
Zap Minions Minion Horde Elite Barbarians Witch
Zap Witch
Zap Witch

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