My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Royal Giant Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Witch
Fireball
Minion Horde Elite Barbarians Witch
Poison
Minion Horde Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Minion Horde Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Minion Horde Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minion Horde Royal Giant Valkyrie Witch The Log
Minion Horde
Zap Royal Giant
Royal Giant
Fireball Zap Minion Horde Elite Barbarians Witch The Log
Elite Barbarians
Zap Valkyrie Royal Giant Fireball The Log
Fireball
Zap Royal Giant Elite Barbarians The Log
Valkyrie
Elite Barbarians Zap Witch
Witch
Zap Royal Giant Valkyrie
The Log
Zap Royal Giant Elite Barbarians Fireball

Defense Synergies 3 11

Zap
Fireball Minion Horde Elite Barbarians Valkyrie Witch The Log
Minion Horde
Zap The Log
Royal Giant
Elite Barbarians
Valkyrie Zap The Log
Fireball
Zap The Log Valkyrie
Valkyrie
Elite Barbarians Zap Fireball Witch The Log
Witch
Zap Valkyrie The Log
The Log
Fireball Zap Minion Horde Elite Barbarians Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Valkyrie The Log
Minion Horde Elite Barbarians Zap Valkyrie Witch The Log
Minion Horde Witch Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Witch Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Zap Valkyrie
Minion Horde Zap Fireball Witch
Zap Fireball Valkyrie The Log
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie Witch Zap Fireball The Log
Minion Horde Zap Fireball Witch
Minion Horde Zap Elite Barbarians Fireball Valkyrie Witch The Log
Fireball Valkyrie Zap Minion Horde Witch The Log
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Fireball The Log
Minion Horde Elite Barbarians Fireball Valkyrie Witch
Fireball Zap Minion Horde Elite Barbarians Valkyrie Witch The Log
Zap Valkyrie Witch The Log Fireball
Elite Barbarians
Valkyrie Minion Horde Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Valkyrie The Log
Zap Minion Horde Elite Barbarians Valkyrie Witch The Log
Valkyrie Zap Minion Horde Elite Barbarians Fireball The Log
Minion Horde Elite Barbarians Valkyrie Witch
Fireball Zap Minion Horde Witch
Minion Horde Elite Barbarians Fireball Valkyrie Witch
Minion Horde Elite Barbarians Valkyrie
Zap Minion Horde Elite Barbarians Fireball Valkyrie Witch The Log
Witch Minion Horde
Minion Horde Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch
Elite Barbarians Witch Zap Minion Horde Fireball Valkyrie The Log
Valkyrie Zap Minion Horde Elite Barbarians Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie The Log
Fireball Zap The Log
Minion Horde Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Minion Horde Valkyrie The Log
Fireball Zap Minion Horde Witch
Minion Horde Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Valkyrie The Log
Fireball Zap
Elite Barbarians Fireball The Log
Minion Horde Fireball
Zap Elite Barbarians Fireball The Log
Zap Minion Horde Fireball Witch The Log
Minion Horde Fireball The Log
Fireball
Minion Horde
Zap Fireball The Log
Zap Fireball Valkyrie Witch The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Fireball The Log
Zap The Log Fireball Valkyrie Witch
Minion Horde Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log
Fireball Zap The Log
Elite Barbarians Zap Minion Horde Fireball Witch
Zap Minion Horde Fireball Witch
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Fireball Witch
Fireball Zap Witch
The Log Fireball
Fireball Minion Horde Valkyrie
The Log Zap Fireball
Zap Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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