My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Goblin Barrel Bandit
Giant Snowball
Bomber Archers Goblin Barrel Witch
Zap
Bomber Archers Goblin Barrel Witch Bandit
Barbarian Barrel
Bomber Archers Goblin Barrel Witch Bandit
The Log
Bomber Archers Goblin Barrel Witch Bandit
Earthquake
Bomber Archers Goblin Barrel Witch
Arrows
Bomber Archers Goblin Barrel Witch
Royal Delivery
Bomber Archers Goblin Barrel Witch Bandit
Fireball
Bomber Archers Goblin Barrel Witch Bandit
Poison
Bomber Archers Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Goblin Barrel Bandit Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Bandit
Zap
Giant Bomber Archers Witch The Log Bandit
Archers
Zap Giant Bandit
Giant
Bomber Zap Goblin Barrel Archers Witch The Log Bandit
Goblin Barrel
Giant Bandit
Witch
Zap Giant Bandit
The Log
Zap Giant Bandit
Bandit
Bomber Zap Archers Giant Goblin Barrel Witch The Log

Defense Synergies 0 13

Bomber
Zap The Log Bandit
Zap
Bomber Archers Witch The Log Bandit
Archers
Zap Witch The Log Bandit
Giant
Goblin Barrel
Witch
Zap Archers The Log Bandit
The Log
Bomber Zap Archers Witch Bandit
Bandit
Bomber Zap Archers Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log
Bomber Zap Witch The Log Bandit
Witch Bomber Archers Bandit
Witch Bomber Bandit
Bomber The Log
The Log Bomber Zap Archers Bandit
Zap Archers Witch
Zap The Log Bandit
Witch
Bomber Archers Bandit
Archers Witch Bomber Zap The Log Bandit
Zap Archers Witch
Bomber Zap Witch The Log Bandit
Bomber Zap Witch The Log
Bandit
Zap The Log Bandit
Bomber Witch
Bomber Zap Archers Witch The Log Bandit
Zap Witch The Log Bomber Archers Bandit
Bomber Archers Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Witch Bandit
Bandit Bomber Zap Archers The Log
Bandit Zap Witch The Log
Zap The Log Bandit
Witch Bandit
Zap Archers Witch
Archers Witch Bandit
Zap Witch The Log Bandit
Witch
Witch
Zap The Log
Witch Bandit
Bomber Archers Witch
Witch Bomber Zap Archers The Log
Bomber Zap Archers Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Bomber Zap The Log
Zap Witch
Bomber Archers Witch The Log
The Log Zap
The Log Zap Bandit
Zap The Log Bandit
Zap Archers
The Log Bandit
Bandit
Zap The Log
Bomber Zap Witch The Log Bandit
The Log Bandit
Bomber
Bomber Zap Archers The Log Bandit
Bomber Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Bomber Witch
Witch
The Log Zap Witch Bandit
Zap Witch The Log Bandit
Zap The Log Bandit
Zap Archers Witch
Zap Witch
Bomber Zap The Log Bandit
Zap
The Log
Zap Archers Witch Bandit
Zap Archers Witch
The Log
The Log Bomber Zap
Zap
Zap Witch The Log
Zap Witch
Zap Witch The Log Bandit

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