My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Skeleton Army Witch
The Log
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Wizard Skeleton Army Witch
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Skeleton Army Witch
Poison
Goblin Gang Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Fireball Hog Rider Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Witch
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fireball Hog Rider Wizard
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Goblin Gang Fireball Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Hog Rider
Skeleton Army
Witch
Zap Hog Rider

Defense Synergies 1 7

Zap
Fireball Goblin Gang Elite Barbarians Skeleton Army Witch
Goblin Gang
Zap Skeleton Army
Elite Barbarians
Zap Wizard
Fireball
Zap
Hog Rider
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Skeleton Army Zap Goblin Gang Witch
Goblin Gang Skeleton Army Witch Elite Barbarians
Elite Barbarians Skeleton Army Witch Goblin Gang
Elite Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap
Zap Goblin Gang Fireball Wizard Witch
Zap Fireball
Witch Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Witch Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Witch
Skeleton Army Zap Goblin Gang Elite Barbarians Fireball Wizard Witch
Fireball Wizard Skeleton Army Zap Goblin Gang Witch
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Elite Barbarians Fireball
Wizard Goblin Gang Elite Barbarians Fireball Skeleton Army Witch
Fireball Zap Goblin Gang Elite Barbarians Wizard Skeleton Army Witch
Zap Wizard Witch Fireball
Elite Barbarians
Goblin Gang Wizard Skeleton Army Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Fireball Witch
Fireball Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeleton Army Zap Elite Barbarians Witch
Goblin Gang Skeleton Army Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Skeleton Army Witch
Fireball Wizard Zap Goblin Gang Witch
Goblin Gang Skeleton Army Elite Barbarians Fireball Witch
Elite Barbarians Skeleton Army
Zap Elite Barbarians Fireball Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Goblin Gang Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Goblin Gang Elite Barbarians Skeleton Army Witch Zap Fireball
Zap Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Elite Barbarians Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Wizard Witch
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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