My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Witch Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Witch Executioner Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Musketeer Flying Machine Guards Witch Night Witch
Zap
Flying Machine Guards Witch Night Witch
Barbarian Barrel
Musketeer Guards Witch Executioner Night Witch
The Log
Musketeer Guards Witch
Earthquake
Guards Witch
Arrows
Flying Machine Guards Witch Night Witch
Royal Delivery
Musketeer Flying Machine Guards Witch Executioner Night Witch
Fireball
Musketeer Flying Machine Witch Executioner Night Witch
Poison
Musketeer Flying Machine Guards Witch Executioner Night Witch
Lightning
Musketeer Witch Executioner Night Witch
Rocket
Musketeer Witch Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Musketeer Flying Machine Night Witch Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Musketeer Flying Machine

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Musketeer Flying Machine Guards Witch Executioner Golem Night Witch
Musketeer
Zap Golem
Flying Machine
Zap Golem
Guards
Zap
Witch
Zap Golem
Executioner
Zap Golem
Golem
Night Witch Zap Musketeer Flying Machine Witch Executioner
Night Witch
Golem Zap

Defense Synergies 1 10

Zap
Musketeer Flying Machine Guards Witch Executioner Night Witch
Musketeer
Guards Zap Flying Machine
Flying Machine
Zap Musketeer Guards
Guards
Musketeer Zap Flying Machine Witch Executioner
Witch
Zap Guards
Executioner
Zap Guards
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Flying Machine Executioner
Zap Musketeer Flying Machine Witch Executioner Night Witch
Witch Musketeer Executioner Night Witch
Witch Night Witch Musketeer Guards
Zap Musketeer Flying Machine Guards Executioner Night Witch
Musketeer Zap Flying Machine Witch Executioner Night Witch
Zap Musketeer Flying Machine
Witch Musketeer Night Witch
Guards Musketeer Night Witch
Guards Witch Executioner Zap Musketeer Flying Machine Night Witch
Musketeer Executioner Zap Flying Machine Witch Night Witch
Night Witch Zap Musketeer Flying Machine Guards Witch
Executioner Zap Guards Witch Night Witch
Zap
Musketeer Witch Executioner Night Witch
Zap Musketeer Flying Machine Guards Witch Executioner Night Witch
Zap Witch Executioner Musketeer Flying Machine Guards
Musketeer
Musketeer Flying Machine Guards Witch Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Witch
Zap Musketeer Flying Machine Executioner
Guards Zap Musketeer Witch
Guards Zap Musketeer Night Witch
Musketeer Guards Witch Executioner Night Witch
Executioner Zap Musketeer Flying Machine Witch
Guards Musketeer Flying Machine Witch Night Witch
Zap Flying Machine Witch
Witch Musketeer Guards
Musketeer Flying Machine Guards Witch
Zap Guards
Guards Witch Executioner Night Witch
Musketeer Flying Machine Witch Executioner
Guards Witch Zap Musketeer Flying Machine Executioner Night Witch
Executioner Zap Musketeer Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Guards
Zap Musketeer Flying Machine Executioner
Flying Machine
Musketeer Flying Machine Guards
Executioner Zap
Executioner Zap Musketeer Flying Machine Witch
Musketeer Flying Machine Witch Executioner
Zap Flying Machine Executioner
Zap Flying Machine
Musketeer Guards Night Witch
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Executioner
Flying Machine Musketeer Executioner
Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Witch Executioner
Musketeer Flying Machine Executioner
Night Witch
Zap Musketeer Flying Machine Executioner
Zap Flying Machine Witch
Musketeer Night Witch
Musketeer
Zap Musketeer Flying Machine
Zap Witch Executioner
Witch
Zap Musketeer Flying Machine Witch Executioner
Zap Musketeer Flying Machine Witch
Zap Musketeer
Zap Musketeer Flying Machine Witch Executioner Night Witch
Zap Musketeer Flying Machine Guards Witch
Night Witch
Zap Musketeer Night Witch
Zap
Zap Musketeer Flying Machine Guards Witch Night Witch
Zap Musketeer Flying Machine Witch Executioner
Musketeer Flying Machine Executioner
Zap Musketeer Flying Machine Executioner
Zap
Musketeer Flying Machine Executioner
Zap Musketeer Flying Machine Guards Witch
Zap Musketeer Flying Machine Witch Executioner
Zap Musketeer Flying Machine Witch Executioner

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