My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Valkyrie Electro Wizard Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Valkyrie Electro Wizard

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Valkyrie Mega Knight
Valkyrie
Zap Wizard Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Valkyrie P.E.K.K.A Mega Knight
Rocket
Tornado
Tornado
Zap Wizard Rocket P.E.K.K.A Valkyrie Mega Knight
P.E.K.K.A
Zap Tornado Electro Wizard Valkyrie Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Zap Wizard Tornado Electro Wizard

Defense Synergies 5 14

Zap
Electro Wizard Mega Knight Valkyrie Tornado P.E.K.K.A
Valkyrie
Zap Wizard Tornado P.E.K.K.A Electro Wizard
Wizard
Tornado Valkyrie P.E.K.K.A Electro Wizard Mega Knight
Rocket
Tornado
Tornado
Wizard Rocket P.E.K.K.A Zap Valkyrie Electro Wizard Mega Knight
P.E.K.K.A
Tornado Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard Electro Wizard
P.E.K.K.A Zap Valkyrie Electro Wizard Mega Knight
Rocket Tornado P.E.K.K.A Mega Knight Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Rocket Tornado P.E.K.K.A Mega Knight
Tornado Zap Valkyrie Electro Wizard Mega Knight
Rocket Tornado Electro Wizard Zap Wizard
Rocket Zap Valkyrie P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Tornado
Tornado Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Wizard Tornado Mega Knight
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Mega Knight Zap Valkyrie Wizard Rocket Electro Wizard
Valkyrie Wizard Rocket Mega Knight Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket Tornado Zap P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Tornado P.E.K.K.A Electro Wizard
Mega Knight Zap Valkyrie Wizard Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard Mega Knight
P.E.K.K.A Tornado Electro Wizard
Valkyrie Wizard Mega Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Zap Valkyrie Rocket Electro Wizard
Valkyrie Rocket P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
P.E.K.K.A Valkyrie Mega Knight
Wizard Rocket Zap Tornado Electro Wizard
Rocket P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie
Zap Rocket P.E.K.K.A Electro Wizard Mega Knight Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie
Rocket P.E.K.K.A Mega Knight Zap Valkyrie Tornado Electro Wizard
Rocket P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Electro Wizard Zap Valkyrie Rocket Tornado P.E.K.K.A
Valkyrie Mega Knight Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Zap Tornado Electro Wizard
Rocket
Valkyrie Rocket
Wizard Rocket Zap Valkyrie Mega Knight
Wizard Zap Rocket Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Tornado Electro Wizard
Rocket Zap Valkyrie Wizard Tornado Electro Wizard
Zap Wizard Rocket Tornado
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket Mega Knight
Rocket Tornado
Rocket
Rocket Zap Wizard Electro Wizard Mega Knight
Rocket Zap Valkyrie Wizard Tornado Mega Knight
Rocket Mega Knight
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Valkyrie Wizard Mega Knight
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Mega Knight
Rocket Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Rocket Electro Wizard Wizard
Zap Wizard Rocket Mega Knight
Zap Rocket Electro Wizard
P.E.K.K.A Mega Knight
Rocket Wizard
Zap Electro Wizard Rocket
Rocket Zap Wizard Tornado Electro Wizard
Valkyrie Wizard Rocket Electro Wizard Mega Knight
Zap Wizard
Rocket Zap Tornado
P.E.K.K.A Mega Knight
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Electro Wizard
Zap Rocket Tornado Electro Wizard Mega Knight

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