My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Baby Dragon Witch Balloon Lumberjack
Zap
Cannon Witch Balloon
Barbarian Barrel
Cannon Valkyrie Witch Lumberjack
The Log
Cannon Witch Lumberjack
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Balloon Lumberjack
Fireball
Cannon Baby Dragon Witch Balloon Lumberjack
Poison
Cannon Witch Balloon
Lightning
Cannon Valkyrie Baby Dragon Witch Balloon Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Valkyrie Baby Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Cannon Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Valkyrie Baby Dragon Witch Lumberjack
Arrows
Zap Balloon Lumberjack
Cannon
Valkyrie
Balloon Lumberjack Zap Baby Dragon Witch
Baby Dragon
Zap Valkyrie Witch Balloon Lumberjack
Witch
Zap Valkyrie Baby Dragon Lumberjack
Balloon
Zap Arrows Valkyrie Lumberjack Baby Dragon
Lumberjack
Valkyrie Balloon Zap Arrows Baby Dragon Witch

Defense Synergies 1 18

Zap
Cannon Arrows Valkyrie Baby Dragon Witch Lumberjack
Arrows
Zap Cannon Valkyrie Lumberjack
Cannon
Zap Arrows Valkyrie Baby Dragon Witch Lumberjack
Valkyrie
Zap Arrows Cannon Baby Dragon Witch Lumberjack
Baby Dragon
Zap Cannon Valkyrie Witch Lumberjack
Witch
Zap Cannon Valkyrie Baby Dragon Lumberjack
Balloon
Lumberjack
Zap Arrows Cannon Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Baby Dragon
Lumberjack Zap Cannon Valkyrie Witch
Cannon Witch Lumberjack Valkyrie
Cannon Witch Lumberjack Valkyrie
Arrows Valkyrie Lumberjack
Arrows Zap Cannon Valkyrie Baby Dragon Lumberjack
Zap Arrows Cannon Baby Dragon Witch
Zap Arrows Cannon Valkyrie Baby Dragon
Cannon Witch Lumberjack
Cannon Valkyrie Lumberjack
Valkyrie Witch Zap Arrows Cannon Baby Dragon Lumberjack
Arrows Zap Baby Dragon Witch
Cannon Lumberjack Zap Valkyrie Witch
Valkyrie Zap Arrows Cannon Baby Dragon Witch Lumberjack
Cannon Lumberjack
Zap Cannon Lumberjack
Arrows Cannon Valkyrie Witch Lumberjack
Arrows Cannon Zap Valkyrie Baby Dragon Witch Lumberjack
Zap Arrows Valkyrie Baby Dragon Witch Cannon Lumberjack
Cannon Lumberjack
Valkyrie Arrows Cannon Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch
Zap Arrows Valkyrie Baby Dragon Lumberjack
Lumberjack Zap Valkyrie Witch
Valkyrie Lumberjack Zap
Cannon Valkyrie Witch Lumberjack
Arrows Zap Baby Dragon Witch
Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Zap Valkyrie Baby Dragon Witch
Witch Cannon
Valkyrie Witch Lumberjack
Zap Arrows Valkyrie
Cannon Valkyrie Witch Lumberjack
Cannon Valkyrie Baby Dragon Witch
Witch Zap Valkyrie Baby Dragon Lumberjack
Arrows Valkyrie Zap Cannon Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Zap Baby Dragon
Arrows Zap
Lumberjack
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Zap Baby Dragon Witch
Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Zap Witch
Zap Arrows
Zap Arrows
Arrows
Zap Witch
Zap Arrows Baby Dragon Witch
Arrows
Valkyrie Baby Dragon Lumberjack
Arrows Zap Baby Dragon
Zap Arrows
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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