My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Inferno Dragon
Zap
Goblin Gang Royal Giant Dart Goblin Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Wizard
The Log
Goblin Gang Royal Giant Dart Goblin
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Wizard Inferno Dragon
Fireball
Goblin Gang Dart Goblin Wizard Inferno Dragon
Poison
Goblin Gang Dart Goblin Wizard
Lightning
Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Tornado Valkyrie Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Dart Goblin Valkyrie
Goblin Gang
Royal Giant Dart Goblin Valkyrie
Royal Giant
Dart Goblin Zap Goblin Gang Wizard Tornado
Dart Goblin
Royal Giant Valkyrie Zap Goblin Gang
Valkyrie
Dart Goblin Zap Goblin Gang Wizard Tornado
Wizard
Tornado Royal Giant Valkyrie
Tornado
Zap Wizard Royal Giant Valkyrie
Inferno Dragon

Defense Synergies 1 14

Zap
Goblin Gang Dart Goblin Valkyrie Tornado Inferno Dragon
Goblin Gang
Zap Dart Goblin Valkyrie Inferno Dragon
Royal Giant
Dart Goblin
Zap Goblin Gang Valkyrie Tornado Inferno Dragon
Valkyrie
Zap Goblin Gang Dart Goblin Wizard Tornado
Wizard
Tornado Valkyrie
Tornado
Wizard Zap Dart Goblin Valkyrie Inferno Dragon
Inferno Dragon
Zap Goblin Gang Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Wizard
Inferno Dragon Zap Goblin Gang Dart Goblin Valkyrie
Goblin Gang Tornado Dart Goblin Valkyrie Inferno Dragon
Inferno Dragon Goblin Gang Dart Goblin Valkyrie
Valkyrie Tornado
Goblin Gang Tornado Zap Dart Goblin Valkyrie
Dart Goblin Tornado Inferno Dragon Zap Goblin Gang Wizard
Zap Dart Goblin Valkyrie
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Dart Goblin Valkyrie
Goblin Gang Dart Goblin Valkyrie Zap Wizard Tornado
Inferno Dragon Zap Goblin Gang Dart Goblin Wizard Tornado
Zap Goblin Gang Valkyrie Wizard
Valkyrie Wizard Zap Goblin Gang Dart Goblin Tornado
Inferno Dragon Goblin Gang
Tornado Zap Goblin Gang Inferno Dragon
Wizard Goblin Gang Valkyrie Tornado
Zap Goblin Gang Dart Goblin Valkyrie Wizard Tornado
Zap Valkyrie Wizard Tornado Dart Goblin Inferno Dragon
Dart Goblin Tornado Inferno Dragon
Goblin Gang Valkyrie Wizard Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Wizard Inferno Dragon
Goblin Gang Zap Valkyrie
Goblin Gang Valkyrie Zap Tornado
Goblin Gang Valkyrie Inferno Dragon
Wizard Zap Goblin Gang Dart Goblin Tornado
Goblin Gang Dart Goblin Valkyrie
Valkyrie Inferno Dragon
Zap Valkyrie Tornado Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Valkyrie
Zap Valkyrie Tornado
Goblin Gang Valkyrie Wizard
Wizard Dart Goblin Valkyrie
Goblin Gang Zap Dart Goblin Valkyrie Tornado Inferno Dragon
Valkyrie Zap Dart Goblin Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin Tornado
Dart Goblin
Dart Goblin Valkyrie
Wizard Zap Valkyrie
Wizard Zap Dart Goblin Tornado
Dart Goblin Wizard Tornado
Zap Dart Goblin Wizard Tornado
Zap Dart Goblin Wizard Tornado
Goblin Gang Tornado
Zap Dart Goblin Valkyrie Wizard Tornado
Zap Dart Goblin Wizard Tornado
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Tornado
Zap Dart Goblin Wizard
Zap Dart Goblin Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard
Inferno Dragon
Zap Dart Goblin Wizard Tornado
Zap Wizard Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Wizard Tornado
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Wizard
Zap Goblin Gang Dart Goblin
Zap Dart Goblin Wizard Tornado
Goblin Gang Dart Goblin Valkyrie Wizard
Zap Dart Goblin Wizard
Zap Tornado
Dart Goblin
Zap Goblin Gang Dart Goblin Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado

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