My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon Lumberjack
Zap
Dark Prince
Barbarian Barrel
Valkyrie Dark Prince Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Baby Dragon Dark Prince Lumberjack
Fireball
Baby Dragon Lumberjack
Poison
Lightning
Valkyrie Baby Dragon Dark Prince Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Baby Dragon Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Valkyrie Baby Dragon Dark Prince Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Valkyrie Baby Dragon Dark Prince Lumberjack
Valkyrie
Lumberjack Zap Tornado Baby Dragon Dark Prince
Rocket
Tornado Mirror
Mirror
Zap Rocket Tornado Lumberjack
Tornado
Zap Rocket Baby Dragon Valkyrie Mirror Dark Prince
Baby Dragon
Tornado Zap Valkyrie Dark Prince Lumberjack
Dark Prince
Zap Valkyrie Tornado Baby Dragon Lumberjack
Lumberjack
Valkyrie Zap Mirror Baby Dragon Dark Prince

Defense Synergies 3 14

Zap
Mirror Valkyrie Tornado Baby Dragon Dark Prince Lumberjack
Valkyrie
Zap Mirror Tornado Baby Dragon Lumberjack
Rocket
Tornado
Mirror
Zap Tornado Valkyrie Lumberjack
Tornado
Rocket Mirror Zap Valkyrie Baby Dragon Dark Prince
Baby Dragon
Zap Valkyrie Tornado Dark Prince Lumberjack
Dark Prince
Zap Tornado Baby Dragon
Lumberjack
Zap Valkyrie Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Baby Dragon
Lumberjack Zap Valkyrie Dark Prince
Rocket Tornado Lumberjack Valkyrie Dark Prince
Lumberjack Valkyrie Dark Prince
Valkyrie Rocket Tornado Dark Prince Lumberjack
Tornado Zap Valkyrie Baby Dragon Dark Prince Lumberjack
Rocket Tornado Zap Baby Dragon
Rocket Zap Valkyrie Baby Dragon
Tornado Lumberjack
Tornado Valkyrie Dark Prince Lumberjack
Valkyrie Zap Tornado Baby Dragon Dark Prince Lumberjack
Zap Tornado Baby Dragon
Lumberjack Zap Valkyrie Rocket Dark Prince
Valkyrie Rocket Zap Tornado Baby Dragon Dark Prince Lumberjack
Lumberjack
Rocket Tornado Zap Lumberjack
Valkyrie Tornado Dark Prince Lumberjack
Zap Valkyrie Tornado Baby Dragon Dark Prince Lumberjack
Zap Valkyrie Tornado Baby Dragon Dark Prince Lumberjack
Tornado Lumberjack
Valkyrie Dark Prince Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Dark Prince
Zap Valkyrie Rocket Baby Dragon Lumberjack
Lumberjack Zap Valkyrie Rocket Dark Prince
Valkyrie Rocket Dark Prince Lumberjack Zap Tornado
Valkyrie Dark Prince Lumberjack
Rocket Zap Tornado Baby Dragon
Rocket Dark Prince Valkyrie Lumberjack
Valkyrie Dark Prince Lumberjack
Zap Rocket Valkyrie Tornado Baby Dragon Dark Prince
Valkyrie Dark Prince Lumberjack
Rocket Zap Valkyrie Tornado Dark Prince
Rocket Dark Prince Valkyrie Lumberjack
Valkyrie Baby Dragon
Zap Valkyrie Rocket Tornado Baby Dragon Dark Prince Lumberjack
Valkyrie Zap Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Zap Tornado Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket Dark Prince
Rocket Zap Valkyrie Baby Dragon Dark Prince
Zap Rocket Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Rocket Tornado Lumberjack
Rocket Zap Valkyrie Tornado Dark Prince
Zap Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Baby Dragon Dark Prince
Rocket Zap Valkyrie Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Valkyrie Baby Dragon Dark Prince
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Rocket Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Rocket
Zap Rocket
Zap Rocket
Rocket
Zap Rocket Dark Prince
Rocket Zap Tornado Baby Dragon
Valkyrie Rocket Baby Dragon Dark Prince Lumberjack
Zap Baby Dragon
Rocket Zap Tornado
Dark Prince
Zap Rocket Tornado Baby Dragon
Zap Rocket Tornado
Zap Rocket Tornado Baby Dragon Dark Prince

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