My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Furnace Wizard Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Furnace Baby Dragon
Zap
Battle Ram Furnace
Barbarian Barrel
Valkyrie Battle Ram Furnace Wizard Electro Wizard
The Log
Battle Ram Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Battle Ram Wizard Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Battle Ram Furnace Wizard Baby Dragon Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Valkyrie Battle Ram Furnace Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Battle Ram Furnace Baby Dragon Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Battle Ram Furnace

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Valkyrie Furnace Baby Dragon
Valkyrie
Zap Battle Ram Furnace Wizard Baby Dragon P.E.K.K.A Electro Wizard
Battle Ram
Zap Valkyrie Furnace Baby Dragon P.E.K.K.A Electro Wizard
Furnace
Zap Valkyrie Battle Ram Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Zap Valkyrie Battle Ram Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Valkyrie Battle Ram Furnace Wizard Baby Dragon
Electro Wizard
Zap P.E.K.K.A Valkyrie Battle Ram Baby Dragon

Defense Synergies 1 15

Zap
Electro Wizard Valkyrie Furnace Baby Dragon P.E.K.K.A
Valkyrie
Zap Furnace Wizard Baby Dragon P.E.K.K.A Electro Wizard
Battle Ram
Furnace
Zap Valkyrie Baby Dragon Electro Wizard
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Baby Dragon
Zap Valkyrie Furnace P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Valkyrie Furnace Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon Electro Wizard
P.E.K.K.A Zap Valkyrie Furnace Electro Wizard
Furnace P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Furnace Electro Wizard
Valkyrie P.E.K.K.A
Zap Valkyrie Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Furnace Wizard Baby Dragon
Zap Furnace Wizard Baby Dragon Electro Wizard
Furnace P.E.K.K.A Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Furnace Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Zap Furnace P.E.K.K.A Electro Wizard
Wizard Valkyrie Furnace P.E.K.K.A Electro Wizard
Zap Valkyrie Furnace Wizard Baby Dragon Electro Wizard
Zap Valkyrie Furnace Wizard Baby Dragon Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Furnace Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard Baby Dragon
P.E.K.K.A Zap Valkyrie Furnace Electro Wizard
Valkyrie P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie
Furnace Wizard Zap Baby Dragon Electro Wizard
P.E.K.K.A Valkyrie Furnace Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Baby Dragon
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Furnace Baby Dragon
Electro Wizard Zap Valkyrie Furnace Baby Dragon P.E.K.K.A
Valkyrie Zap Wizard Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Furnace Baby Dragon
Wizard Zap Furnace Baby Dragon
Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Furnace Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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