My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Elite Barbarians Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Ice Spirit Elite Barbarians Valkyrie Magic Archer
The Log
Ice Spirit Royal Giant Elite Barbarians
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Valkyrie Magic Archer
Fireball
Elite Barbarians Magic Archer
Poison
Magic Archer
Lightning
Elite Barbarians Valkyrie Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Valkyrie Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Valkyrie Magic Archer Royal Giant Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Giant Snowball Valkyrie

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Valkyrie Giant Snowball Royal Giant Elite Barbarians Mega Knight
Zap
Ice Spirit Elite Barbarians Giant Snowball Royal Giant Valkyrie Magic Archer Mega Knight
Giant Snowball
Ice Spirit Zap Royal Giant Elite Barbarians Valkyrie Magic Archer Mega Knight
Royal Giant
Ice Spirit Ice Spirit Zap Giant Snowball Elite Barbarians Magic Archer
Elite Barbarians
Zap Valkyrie Ice Spirit Giant Snowball Royal Giant Mega Knight
Valkyrie
Ice Spirit Elite Barbarians Zap Giant Snowball Magic Archer
Magic Archer
Zap Giant Snowball Royal Giant Valkyrie Mega Knight
Mega Knight
Ice Spirit Zap Giant Snowball Elite Barbarians Magic Archer

Defense Synergies 4 15

Ice Spirit
Zap Giant Snowball Elite Barbarians Valkyrie Magic Archer Mega Knight
Zap
Ice Spirit Mega Knight Giant Snowball Elite Barbarians Valkyrie Magic Archer
Giant Snowball
Mega Knight Ice Spirit Zap Elite Barbarians Valkyrie Magic Archer
Royal Giant
Elite Barbarians
Valkyrie Ice Spirit Zap Giant Snowball Mega Knight
Valkyrie
Elite Barbarians Ice Spirit Zap Giant Snowball Magic Archer
Magic Archer
Ice Spirit Zap Giant Snowball Valkyrie Mega Knight
Mega Knight
Zap Giant Snowball Ice Spirit Elite Barbarians Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Magic Archer
Elite Barbarians Ice Spirit Zap Valkyrie Mega Knight
Mega Knight Giant Snowball Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Zap Giant Snowball Valkyrie Magic Archer Mega Knight
Giant Snowball Ice Spirit Zap Magic Archer
Zap Valkyrie Magic Archer Mega Knight
Elite Barbarians
Elite Barbarians Ice Spirit Giant Snowball Valkyrie Mega Knight
Valkyrie Zap Giant Snowball Magic Archer Mega Knight
Zap Giant Snowball Magic Archer
Mega Knight Ice Spirit Zap Giant Snowball Elite Barbarians Valkyrie
Valkyrie Mega Knight Ice Spirit Zap Giant Snowball Magic Archer
Elite Barbarians Mega Knight
Ice Spirit Zap Giant Snowball Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Valkyrie
Ice Spirit Mega Knight Zap Giant Snowball Elite Barbarians Valkyrie Magic Archer
Zap Giant Snowball Valkyrie Ice Spirit Magic Archer Mega Knight
Elite Barbarians
Valkyrie Mega Knight Giant Snowball Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Giant Snowball Elite Barbarians
Zap Giant Snowball Elite Barbarians Valkyrie Magic Archer Mega Knight
Mega Knight Ice Spirit Zap Elite Barbarians Valkyrie
Valkyrie Mega Knight Zap Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Ice Spirit Zap Giant Snowball Magic Archer
Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Zap Mega Knight Ice Spirit Giant Snowball Elite Barbarians Valkyrie Magic Archer
Mega Knight Elite Barbarians Valkyrie
Mega Knight Zap Giant Snowball Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie
Valkyrie Magic Archer Mega Knight
Elite Barbarians Ice Spirit Zap Valkyrie Magic Archer
Valkyrie Mega Knight Zap Giant Snowball Elite Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Giant Snowball Magic Archer
Magic Archer
Valkyrie
Zap Giant Snowball Valkyrie Magic Archer Mega Knight
Ice Spirit Zap Giant Snowball Magic Archer
Magic Archer
Ice Spirit Zap Giant Snowball Magic Archer
Zap Giant Snowball
Giant Snowball Elite Barbarians
Zap Valkyrie Magic Archer
Zap Giant Snowball Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Magic Archer
Zap Giant Snowball Elite Barbarians Magic Archer
Zap Giant Snowball Magic Archer
Magic Archer Mega Knight
Giant Snowball
Zap Giant Snowball Magic Archer Mega Knight
Zap Giant Snowball Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Ice Spirit Valkyrie Magic Archer Mega Knight
Zap Giant Snowball Magic Archer
Zap Giant Snowball Magic Archer Mega Knight
Zap Magic Archer
Elite Barbarians Zap Giant Snowball Magic Archer
Zap Ice Spirit Giant Snowball
Giant Snowball Elite Barbarians
Zap Giant Snowball Magic Archer Mega Knight
Zap Ice Spirit Giant Snowball Magic Archer
Mega Knight
Giant Snowball Magic Archer
Zap Ice Spirit Magic Archer
Zap Giant Snowball Magic Archer
Valkyrie Magic Archer Mega Knight
Zap Giant Snowball Magic Archer
Zap Giant Snowball
Elite Barbarians Mega Knight
Zap Ice Spirit Giant Snowball Elite Barbarians Magic Archer
Zap Giant Snowball Magic Archer
Zap Giant Snowball Magic Archer Mega Knight

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