My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Musketeer
Zap
Bomber
Barbarian Barrel
Bomber Knight Elite Barbarians Musketeer Valkyrie
The Log
Bomber Elite Barbarians Musketeer
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Musketeer Valkyrie
Fireball
Bomber Elite Barbarians Musketeer
Poison
Bomber Musketeer
Lightning
Knight Elite Barbarians Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Knight Fireball Musketeer Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Elite Barbarians Valkyrie
Zap
Elite Barbarians Fireball Bomber Knight Musketeer Valkyrie
Knight
Musketeer Bomber Zap Elite Barbarians Fireball
Elite Barbarians
Zap Valkyrie Rage Bomber Knight Fireball
Fireball
Zap Knight Elite Barbarians
Musketeer
Knight Valkyrie Zap
Valkyrie
Elite Barbarians Musketeer Bomber Zap
Rage
Elite Barbarians

Defense Synergies 5 9

Bomber
Knight Zap Valkyrie
Zap
Fireball Bomber Knight Elite Barbarians Musketeer Valkyrie
Knight
Bomber Musketeer Zap Fireball
Elite Barbarians
Valkyrie Zap
Fireball
Zap Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Zap Fireball
Valkyrie
Elite Barbarians Musketeer Bomber Zap Fireball
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Musketeer Valkyrie
Elite Barbarians Bomber Zap Knight Musketeer Valkyrie
Bomber Knight Elite Barbarians Musketeer Valkyrie
Elite Barbarians Bomber Knight Musketeer Valkyrie
Bomber Elite Barbarians Fireball Valkyrie
Fireball Bomber Zap Musketeer Valkyrie
Musketeer Zap Fireball
Zap Fireball Musketeer Valkyrie
Elite Barbarians Musketeer
Knight Elite Barbarians Bomber Musketeer Valkyrie
Valkyrie Bomber Zap Knight Fireball Musketeer
Musketeer Zap Fireball
Bomber Zap Knight Elite Barbarians Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie Zap
Elite Barbarians Knight
Zap Elite Barbarians Fireball
Bomber Knight Elite Barbarians Fireball Musketeer Valkyrie
Fireball Bomber Zap Knight Elite Barbarians Musketeer Valkyrie
Zap Valkyrie Bomber Knight Fireball Musketeer
Elite Barbarians Musketeer
Bomber Valkyrie Knight Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Elite Barbarians Fireball
Fireball Bomber Zap Knight Elite Barbarians Musketeer Valkyrie
Zap Knight Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Knight Elite Barbarians Fireball Musketeer
Knight Elite Barbarians Musketeer Valkyrie
Fireball Zap Musketeer
Knight Elite Barbarians Fireball Musketeer Valkyrie
Knight Elite Barbarians Valkyrie
Zap Knight Elite Barbarians Fireball Valkyrie
Musketeer
Knight Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Knight Fireball Valkyrie
Bomber Fireball Musketeer Valkyrie
Elite Barbarians Bomber Zap Knight Fireball Musketeer Valkyrie
Valkyrie Bomber Zap Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer Valkyrie
Bomber Fireball Zap Valkyrie
Fireball Zap Musketeer
Bomber Musketeer
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Musketeer
Zap Knight Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Knight Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Bomber Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Zap Fireball Musketeer
Bomber Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Bomber Fireball Valkyrie
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Bomber Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Knight Musketeer Valkyrie
Bomber Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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