My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Fireball
Inferno Tower Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Valkyrie Electro Wizard Inferno Dragon Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Valkyrie Electro Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Lumberjack Mega Knight
Valkyrie
Lumberjack Zap Electro Wizard
Inferno Tower
Skeleton Army
Electro Wizard
Zap Valkyrie Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie Zap Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Electro Wizard Lumberjack

Defense Synergies 4 17

Zap
Electro Wizard Mega Knight Valkyrie Inferno Tower Skeleton Army Inferno Dragon Lumberjack
Valkyrie
Zap Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Skeleton Army Electro Wizard Zap Valkyrie Lumberjack Mega Knight
Skeleton Army
Inferno Tower Zap Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Zap Inferno Tower Valkyrie Skeleton Army Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Skeleton Army Electro Wizard Mega Knight
Lumberjack
Zap Valkyrie Inferno Tower Skeleton Army Electro Wizard
Mega Knight
Zap Inferno Tower Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon Lumberjack Zap Valkyrie Electro Wizard Mega Knight
Inferno Tower Skeleton Army Lumberjack Mega Knight Valkyrie Electro Wizard Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Lumberjack Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Valkyrie Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Zap
Zap Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Valkyrie Inferno Tower Electro Wizard Lumberjack Mega Knight
Valkyrie Skeleton Army Electro Wizard Zap Lumberjack Mega Knight
Inferno Tower Inferno Dragon Zap Electro Wizard
Inferno Tower Skeleton Army Lumberjack Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Zap Electro Wizard Lumberjack
Inferno Tower Skeleton Army Inferno Dragon Electro Wizard Lumberjack Mega Knight
Inferno Tower Skeleton Army Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Valkyrie Inferno Tower Skeleton Army Electro Wizard Lumberjack
Mega Knight Zap Valkyrie Skeleton Army Electro Wizard Lumberjack
Zap Valkyrie Electro Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Lumberjack
Valkyrie Skeleton Army Mega Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Valkyrie Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Lumberjack Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army Inferno Dragon Lumberjack Mega Knight
Zap Electro Wizard
Skeleton Army Valkyrie Inferno Tower Electro Wizard Lumberjack
Inferno Tower Mega Knight Valkyrie Skeleton Army Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Valkyrie Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Inferno Tower Lumberjack
Skeleton Army Mega Knight Zap Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie Inferno Tower Lumberjack
Valkyrie Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Zap Valkyrie Inferno Dragon Lumberjack
Valkyrie Mega Knight Zap Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Zap Valkyrie Mega Knight
Zap
Zap
Zap
Electro Wizard Lumberjack
Zap Valkyrie Electro Wizard
Zap
Zap
Zap
Mega Knight
Zap Electro Wizard Mega Knight
Zap Valkyrie Mega Knight
Mega Knight
Zap
Zap Valkyrie Mega Knight
Inferno Dragon
Zap Electro Wizard
Zap Mega Knight
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Skeleton Army
Zap Electro Wizard
Valkyrie Electro Wizard Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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