My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Baby Dragon Balloon
Zap
Inferno Tower Guards Balloon
Barbarian Barrel
Valkyrie Inferno Tower Guards Ice Wizard
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Baby Dragon Balloon Ice Wizard
Fireball
Inferno Tower Baby Dragon Balloon Ice Wizard
Poison
Inferno Tower Guards Balloon Ice Wizard
Lightning
Valkyrie Inferno Tower Baby Dragon Balloon Ice Wizard
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Baby Dragon Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Ice Wizard Valkyrie Baby Dragon Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Ice Wizard Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Guards Baby Dragon Freeze Ice Wizard
Valkyrie
Balloon Zap Baby Dragon
Inferno Tower
Guards
Zap
Baby Dragon
Zap Valkyrie Balloon Ice Wizard
Freeze
Balloon Zap
Balloon
Zap Valkyrie Freeze Baby Dragon Ice Wizard
Ice Wizard
Zap Baby Dragon Balloon

Defense Synergies 2 13

Zap
Valkyrie Inferno Tower Guards Baby Dragon Ice Wizard
Valkyrie
Zap Inferno Tower Baby Dragon Freeze Ice Wizard
Inferno Tower
Guards Zap Valkyrie Baby Dragon Ice Wizard
Guards
Inferno Tower Zap Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Zap Valkyrie Inferno Tower Guards
Freeze
Valkyrie
Balloon
Ice Wizard
Baby Dragon Zap Valkyrie Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Baby Dragon
Inferno Tower Zap Valkyrie Ice Wizard
Inferno Tower Valkyrie Freeze Ice Wizard
Inferno Tower Valkyrie Guards Ice Wizard
Valkyrie
Freeze Zap Valkyrie Guards Baby Dragon Ice Wizard
Inferno Tower Zap Baby Dragon Freeze Ice Wizard
Zap Valkyrie Inferno Tower Baby Dragon
Inferno Tower Ice Wizard
Guards Valkyrie Inferno Tower Ice Wizard
Valkyrie Guards Ice Wizard Zap Baby Dragon Freeze
Inferno Tower Zap Baby Dragon Ice Wizard
Inferno Tower Zap Valkyrie Guards Freeze Ice Wizard
Valkyrie Zap Guards Baby Dragon Freeze
Inferno Tower
Inferno Tower Zap Freeze
Valkyrie Inferno Tower
Zap Valkyrie Guards Baby Dragon Ice Wizard
Zap Valkyrie Baby Dragon Freeze Guards Ice Wizard
Inferno Tower
Valkyrie Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Inferno Tower
Zap Valkyrie Baby Dragon
Guards Zap Valkyrie Inferno Tower
Valkyrie Guards Zap Inferno Tower
Inferno Tower Valkyrie Guards
Zap Baby Dragon Freeze Ice Wizard
Guards Valkyrie Inferno Tower Ice Wizard
Inferno Tower Valkyrie
Zap Freeze Valkyrie Inferno Tower Baby Dragon
Inferno Tower Guards
Valkyrie Inferno Tower Guards
Zap Valkyrie Guards
Valkyrie Inferno Tower Guards
Valkyrie Baby Dragon
Inferno Tower Guards Zap Valkyrie Baby Dragon Freeze
Valkyrie Zap Inferno Tower Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon Freeze
Zap Baby Dragon Ice Wizard
Baby Dragon
Valkyrie Guards Freeze
Zap Valkyrie Baby Dragon
Zap Baby Dragon Freeze Ice Wizard
Baby Dragon
Zap Baby Dragon Freeze Ice Wizard
Zap
Guards
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Freeze
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Freeze Valkyrie Baby Dragon Ice Wizard
Zap Baby Dragon Ice Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Guards Freeze
Zap
Zap Freeze
Zap Guards Freeze
Zap Baby Dragon Ice Wizard
Freeze
Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Guards Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: