My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Valkyrie Wizard
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Balloon
Fireball
Wizard Balloon
Poison
Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Valkyrie Freeze Giant Wizard Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Valkyrie Freeze

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Valkyrie Freeze
Valkyrie
Balloon Zap Giant Wizard
Giant
Zap Rage Valkyrie Wizard Rocket Balloon
Wizard
Valkyrie Giant Rage Balloon
Rocket
Giant
Rage
Giant Balloon Wizard
Freeze
Balloon Zap
Balloon
Zap Valkyrie Rage Freeze Giant Wizard

Defense Synergies 0 4

Zap
Valkyrie
Valkyrie
Zap Wizard Freeze
Giant
Wizard
Valkyrie Freeze
Rocket
Rage
Freeze
Valkyrie Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Wizard
Zap Valkyrie
Rocket Valkyrie Freeze
Valkyrie
Valkyrie Rocket
Freeze Zap Valkyrie
Rocket Zap Wizard Freeze
Rocket Zap Valkyrie
Valkyrie
Valkyrie Zap Wizard Freeze
Zap Wizard
Zap Valkyrie Wizard Rocket Freeze
Valkyrie Wizard Rocket Zap Freeze
Rocket Zap Freeze
Wizard Valkyrie
Zap Valkyrie Wizard
Zap Valkyrie Wizard Freeze
Valkyrie Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Wizard Rocket
Zap Valkyrie Rocket
Valkyrie Rocket Zap
Valkyrie
Wizard Rocket Zap Freeze
Rocket Valkyrie
Valkyrie
Zap Rocket Freeze Valkyrie
Valkyrie
Rocket Zap Valkyrie
Rocket Valkyrie Wizard
Wizard Valkyrie
Zap Valkyrie Rocket Freeze
Valkyrie Zap Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Freeze
Zap
Rocket
Valkyrie Rocket Freeze
Wizard Rocket Zap Valkyrie
Wizard Zap Rocket Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Rocket
Rocket Zap Valkyrie Wizard
Zap Wizard Rocket
Rocket
Rocket Freeze
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket Freeze
Rocket
Rocket Zap Wizard
Rocket Zap Valkyrie Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Freeze Valkyrie Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Zap Wizard
Zap Rocket Wizard Freeze
Zap Wizard Rocket
Zap Rocket Freeze
Rocket Wizard
Zap Rocket Freeze
Rocket Zap Wizard
Freeze
Valkyrie Wizard Rocket
Zap Wizard
Rocket Zap
Zap Rocket Freeze
Zap Rocket
Zap Rocket Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: