My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards Baby Dragon
Zap
Flying Machine Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Valkyrie Flying Machine Guards Baby Dragon Electro Wizard
Fireball
Flying Machine Baby Dragon Electro Wizard
Poison
Flying Machine Guards Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Valkyrie Flying Machine Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Flying Machine Guards Baby Dragon The Log Mega Knight
Valkyrie
Zap Flying Machine Baby Dragon Electro Wizard
Flying Machine
Zap Valkyrie Baby Dragon Mega Knight
Guards
Zap The Log
Baby Dragon
Zap Valkyrie Flying Machine Electro Wizard Mega Knight
The Log
Zap Guards Mega Knight
Electro Wizard
Zap Valkyrie Baby Dragon Mega Knight
Mega Knight
Zap Flying Machine Baby Dragon The Log Electro Wizard

Defense Synergies 2 22

Zap
Electro Wizard Mega Knight Valkyrie Flying Machine Guards Baby Dragon The Log
Valkyrie
Zap Flying Machine Baby Dragon The Log Electro Wizard
Flying Machine
Zap Valkyrie Guards Baby Dragon The Log Electro Wizard Mega Knight
Guards
Zap Flying Machine Baby Dragon The Log Electro Wizard
Baby Dragon
Zap Valkyrie Flying Machine Guards The Log Mega Knight
The Log
Zap Valkyrie Flying Machine Guards Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Flying Machine Guards The Log Mega Knight
Mega Knight
Zap Flying Machine Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine Baby Dragon The Log Electro Wizard
Zap Valkyrie Flying Machine The Log Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Zap Valkyrie Flying Machine Guards Baby Dragon Electro Wizard Mega Knight
Electro Wizard Zap Flying Machine Baby Dragon
Zap Valkyrie Flying Machine Baby Dragon The Log Electro Wizard Mega Knight
Guards Valkyrie Electro Wizard Mega Knight
Valkyrie Guards Electro Wizard Zap Flying Machine Baby Dragon The Log Mega Knight
Zap Flying Machine Baby Dragon Electro Wizard
Mega Knight Zap Valkyrie Flying Machine Guards The Log Electro Wizard
Valkyrie Mega Knight Zap Guards Baby Dragon The Log Electro Wizard
Electro Wizard Mega Knight
Zap The Log Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard
Mega Knight Zap Valkyrie Flying Machine Guards Baby Dragon The Log Electro Wizard
Zap Valkyrie Baby Dragon The Log Flying Machine Guards Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Flying Machine Guards Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Electro Wizard
Electro Wizard Zap Valkyrie Flying Machine Baby Dragon The Log Mega Knight
Guards Mega Knight Zap Valkyrie The Log Electro Wizard
Valkyrie Guards Mega Knight Zap The Log Electro Wizard
Valkyrie Guards Mega Knight
Zap Flying Machine Baby Dragon Electro Wizard
Guards Valkyrie Flying Machine Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Flying Machine Baby Dragon The Log
Guards
Mega Knight Valkyrie Flying Machine Guards
Mega Knight Zap Valkyrie Guards The Log Electro Wizard
Mega Knight Valkyrie Guards
Valkyrie Flying Machine Baby Dragon Mega Knight
Guards Electro Wizard Zap Valkyrie Flying Machine Baby Dragon The Log
Valkyrie Mega Knight Zap Flying Machine Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Guards Baby Dragon The Log
Zap Flying Machine Baby Dragon The Log Electro Wizard
Flying Machine Baby Dragon The Log
Valkyrie Flying Machine Guards The Log
Zap Valkyrie Baby Dragon The Log Mega Knight
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
The Log Zap Flying Machine Baby Dragon
The Log Zap Flying Machine
Guards Electro Wizard
Zap Valkyrie Flying Machine The Log Electro Wizard
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon The Log
Zap Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log Mega Knight
Zap Flying Machine Baby Dragon The Log Electro Wizard Mega Knight
Zap Valkyrie Flying Machine Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Flying Machine Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon Mega Knight
The Log Zap Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Zap Flying Machine Baby Dragon Electro Wizard
Zap Electro Wizard Flying Machine Guards
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Flying Machine Guards
Zap Flying Machine Baby Dragon Electro Wizard
The Log
Valkyrie Flying Machine Baby Dragon Electro Wizard Mega Knight
The Log Zap Flying Machine Baby Dragon
Zap
Flying Machine Mega Knight
Zap Flying Machine Guards Baby Dragon The Log Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Baby Dragon The Log Electro Wizard Mega Knight

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