My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Balloon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Balloon
Giant Snowball
Clone Witch Balloon
Zap
Clone Dark Prince Witch Balloon
Barbarian Barrel
Valkyrie Clone Dark Prince Witch Executioner Electro Wizard
The Log
Clone Dark Prince Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Valkyrie Clone Dark Prince Witch Balloon Executioner Electro Wizard
Fireball
Clone Witch Balloon Executioner Electro Wizard
Poison
Clone Witch Balloon Executioner Electro Wizard
Lightning
Valkyrie Dark Prince Witch Balloon Executioner Electro Wizard
Rocket
Valkyrie Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Valkyrie Dark Prince Electro Wizard Witch Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Valkyrie Dark Prince

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Valkyrie Dark Prince Witch Executioner
Valkyrie
Balloon Zap Dark Prince Witch Executioner Electro Wizard
Clone
Balloon Witch Electro Wizard
Dark Prince
Zap Valkyrie Witch Balloon Executioner Electro Wizard
Witch
Zap Valkyrie Clone Dark Prince
Balloon
Zap Valkyrie Clone Dark Prince Executioner Electro Wizard
Executioner
Zap Valkyrie Dark Prince Balloon
Electro Wizard
Zap Valkyrie Clone Dark Prince Balloon

Defense Synergies 1 11

Zap
Electro Wizard Valkyrie Dark Prince Witch Executioner
Valkyrie
Zap Witch Executioner Electro Wizard
Clone
Dark Prince
Zap Witch Executioner Electro Wizard
Witch
Zap Valkyrie Dark Prince Electro Wizard
Balloon
Executioner
Zap Valkyrie Dark Prince
Electro Wizard
Zap Valkyrie Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner Electro Wizard
Zap Valkyrie Dark Prince Witch Executioner Electro Wizard
Witch Valkyrie Dark Prince Executioner Electro Wizard
Witch Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince
Zap Valkyrie Dark Prince Executioner Electro Wizard
Electro Wizard Zap Witch Executioner
Zap Valkyrie Electro Wizard
Witch
Valkyrie Dark Prince Electro Wizard
Valkyrie Witch Executioner Electro Wizard Zap Dark Prince
Executioner Zap Witch Electro Wizard
Zap Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Executioner Zap Dark Prince Witch Electro Wizard
Electro Wizard
Zap Electro Wizard
Valkyrie Dark Prince Witch Executioner Electro Wizard
Zap Valkyrie Dark Prince Witch Executioner Electro Wizard
Zap Valkyrie Witch Executioner Dark Prince Electro Wizard
Electro Wizard
Valkyrie Dark Prince Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince Witch Electro Wizard
Electro Wizard Zap Valkyrie Executioner
Zap Valkyrie Dark Prince Witch Electro Wizard
Valkyrie Dark Prince Zap Electro Wizard
Valkyrie Dark Prince Witch Executioner
Executioner Zap Witch Electro Wizard
Dark Prince Valkyrie Witch Electro Wizard
Valkyrie Dark Prince
Zap Electro Wizard Valkyrie Dark Prince Witch
Witch
Valkyrie Dark Prince Witch
Zap Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie Witch Executioner
Valkyrie Witch Executioner
Witch Electro Wizard Zap Valkyrie Dark Prince Executioner
Valkyrie Executioner Zap Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner Electro Wizard
Valkyrie Dark Prince
Executioner Zap Valkyrie Dark Prince
Executioner Zap Witch
Witch Executioner
Zap Executioner
Zap
Electro Wizard
Zap Valkyrie Dark Prince Electro Wizard
Zap Executioner
Executioner
Zap
Zap Witch Executioner
Executioner
Zap Dark Prince Executioner Electro Wizard
Zap Valkyrie Witch
Zap
Zap Valkyrie Dark Prince Witch Executioner
Witch
Zap Witch Executioner Electro Wizard
Zap Witch
Zap
Zap Witch Executioner Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Dark Prince Witch
Zap Witch Executioner Electro Wizard
Valkyrie Dark Prince Executioner Electro Wizard
Zap Executioner
Zap
Dark Prince Executioner
Zap Witch Electro Wizard
Zap Witch Executioner Electro Wizard
Zap Dark Prince Witch Executioner Electro Wizard

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