My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Bandit Electro Wizard Magic Archer
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer
Fireball
Goblin Barrel Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Valkyrie Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Bandit Valkyrie Baby Dragon Electro Wizard Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Bandit Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Baby Dragon Bandit Magic Archer
Valkyrie
Goblin Barrel Zap Baby Dragon Bandit Electro Wizard Magic Archer
Goblin Barrel
Valkyrie Baby Dragon Bandit
Baby Dragon
Zap Valkyrie Goblin Barrel Bandit Electro Wizard Inferno Dragon
Bandit
Zap Valkyrie Goblin Barrel Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Zap Valkyrie Baby Dragon Bandit Magic Archer
Inferno Dragon
Baby Dragon
Magic Archer
Zap Valkyrie Bandit Electro Wizard

Defense Synergies 1 15

Zap
Electro Wizard Valkyrie Baby Dragon Bandit Inferno Dragon Magic Archer
Valkyrie
Zap Baby Dragon Bandit Electro Wizard Magic Archer
Goblin Barrel
Baby Dragon
Zap Valkyrie Bandit Inferno Dragon
Bandit
Zap Valkyrie Baby Dragon Electro Wizard Magic Archer
Electro Wizard
Zap Valkyrie Bandit Inferno Dragon Magic Archer
Inferno Dragon
Zap Baby Dragon Electro Wizard
Magic Archer
Zap Valkyrie Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Electro Wizard Magic Archer
Inferno Dragon Zap Valkyrie Bandit Electro Wizard
Valkyrie Bandit Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Bandit Electro Wizard
Valkyrie
Zap Valkyrie Baby Dragon Bandit Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Zap Baby Dragon Magic Archer
Zap Valkyrie Baby Dragon Bandit Electro Wizard Magic Archer
Inferno Dragon
Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Zap Baby Dragon Bandit Magic Archer
Inferno Dragon Zap Baby Dragon Electro Wizard Magic Archer
Zap Valkyrie Bandit Electro Wizard
Valkyrie Zap Baby Dragon Electro Wizard Magic Archer
Inferno Dragon Bandit Electro Wizard
Zap Bandit Electro Wizard Inferno Dragon
Valkyrie Electro Wizard
Zap Valkyrie Baby Dragon Bandit Electro Wizard Magic Archer
Zap Valkyrie Baby Dragon Bandit Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Valkyrie Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Baby Dragon Inferno Dragon Magic Archer
Bandit Zap Valkyrie Electro Wizard
Valkyrie Zap Bandit Electro Wizard
Valkyrie Bandit Inferno Dragon
Zap Baby Dragon Electro Wizard Magic Archer
Valkyrie Bandit Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Valkyrie Baby Dragon Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie Bandit
Valkyrie Baby Dragon Magic Archer
Electro Wizard Zap Valkyrie Baby Dragon Inferno Dragon Magic Archer
Valkyrie Zap Baby Dragon Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon Bandit
Zap Baby Dragon Bandit Electro Wizard Magic Archer
Baby Dragon Bandit Magic Archer
Valkyrie
Zap Valkyrie Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Bandit
Electro Wizard
Zap Valkyrie Bandit Electro Wizard Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Bandit Magic Archer
Magic Archer Baby Dragon Bandit
Zap Baby Dragon Bandit Electro Wizard Magic Archer
Zap Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon
Zap Valkyrie Baby Dragon Magic Archer
Inferno Dragon
Zap Baby Dragon Bandit Electro Wizard Magic Archer
Zap Baby Dragon Bandit Magic Archer
Zap Baby Dragon Bandit Magic Archer
Zap Baby Dragon Electro Wizard Magic Archer
Zap Electro Wizard
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Bandit Magic Archer
Zap Baby Dragon Electro Wizard Magic Archer
Valkyrie Baby Dragon Electro Wizard Magic Archer
Zap Baby Dragon Magic Archer
Zap
Zap Baby Dragon Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Baby Dragon Bandit Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: