My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Witch Magic Archer Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Magic Archer Lumberjack
Fireball
Baby Dragon Witch Magic Archer Lumberjack
Poison
Witch Magic Archer
Lightning
Valkyrie Baby Dragon Witch Magic Archer Lumberjack
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Baby Dragon Freeze Magic Archer Lumberjack Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Baby Dragon Freeze

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Baby Dragon Freeze Witch Magic Archer Lumberjack
Valkyrie
Lumberjack Zap Baby Dragon Witch Magic Archer
Baby Dragon
Zap Valkyrie Witch Lightning Lumberjack
Freeze
Zap
Witch
Zap Valkyrie Baby Dragon Lumberjack
Lightning
Baby Dragon
Magic Archer
Zap Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Baby Dragon Witch Magic Archer

Defense Synergies 0 15

Zap
Valkyrie Baby Dragon Witch Magic Archer Lumberjack
Valkyrie
Zap Baby Dragon Freeze Witch Magic Archer Lumberjack
Baby Dragon
Zap Valkyrie Witch Lumberjack
Freeze
Valkyrie Lumberjack
Witch
Zap Valkyrie Baby Dragon Lumberjack
Lightning
Magic Archer
Zap Valkyrie Lumberjack
Lumberjack
Zap Valkyrie Baby Dragon Freeze Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Baby Dragon Magic Archer
Lumberjack Zap Valkyrie Witch
Witch Lumberjack Valkyrie Freeze Lightning
Witch Lumberjack Valkyrie
Lightning Valkyrie Lumberjack
Freeze Zap Valkyrie Baby Dragon Magic Archer Lumberjack
Lightning Zap Baby Dragon Freeze Witch Magic Archer
Lightning Zap Valkyrie Baby Dragon Magic Archer
Witch Lumberjack
Valkyrie Lumberjack
Valkyrie Witch Zap Baby Dragon Freeze Magic Archer Lumberjack
Zap Baby Dragon Witch Magic Archer
Lumberjack Zap Valkyrie Freeze Witch Lightning
Valkyrie Zap Baby Dragon Freeze Witch Magic Archer Lumberjack
Lumberjack
Zap Freeze Lightning Lumberjack
Valkyrie Witch Lumberjack
Zap Valkyrie Baby Dragon Witch Magic Archer Lumberjack
Zap Valkyrie Baby Dragon Freeze Witch Magic Archer Lumberjack
Lumberjack
Valkyrie Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Witch
Zap Valkyrie Baby Dragon Lightning Magic Archer Lumberjack
Lumberjack Zap Valkyrie Witch Lightning
Valkyrie Lightning Lumberjack Zap
Valkyrie Witch Lumberjack
Zap Baby Dragon Freeze Witch Magic Archer
Valkyrie Witch Lightning Lumberjack
Valkyrie Lumberjack
Zap Freeze Lightning Valkyrie Baby Dragon Witch Magic Archer
Witch
Valkyrie Witch Lumberjack
Lightning Zap Valkyrie
Lightning Valkyrie Witch Lumberjack
Valkyrie Baby Dragon Witch Magic Archer
Witch Zap Valkyrie Baby Dragon Freeze Lightning Magic Archer Lumberjack
Valkyrie Zap Baby Dragon Freeze Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Valkyrie Baby Dragon Freeze
Zap Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Valkyrie Freeze
Zap Valkyrie Baby Dragon Magic Archer
Zap Baby Dragon Freeze Witch Magic Archer
Baby Dragon Witch Magic Archer
Zap Baby Dragon Freeze Lightning Magic Archer
Zap Lightning
Lightning Lumberjack
Lightning Zap Valkyrie Magic Archer
Lightning Zap Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Freeze Magic Archer
Lightning Zap Baby Dragon Magic Archer
Lightning Zap Baby Dragon Witch Magic Archer
Lightning Magic Archer Baby Dragon
Lightning Freeze
Lightning
Lightning Zap Baby Dragon Magic Archer
Lightning Zap Valkyrie Baby Dragon Witch Magic Archer
Lightning Baby Dragon Magic Archer
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Freeze Valkyrie Baby Dragon Witch Magic Archer
Witch
Zap Baby Dragon Witch Lightning Magic Archer
Lightning Zap Baby Dragon Witch Magic Archer
Lightning Zap Baby Dragon Magic Archer
Lightning Zap Baby Dragon Witch Magic Archer
Zap Lightning Freeze Witch
Lightning
Lightning Zap Magic Archer
Zap Lightning Freeze Magic Archer
Lightning Magic Archer
Zap Lightning Freeze Witch Magic Archer
Lightning Zap Baby Dragon Witch Magic Archer
Freeze
Lightning Valkyrie Baby Dragon Magic Archer Lumberjack
Zap Baby Dragon Lightning Magic Archer
Lightning Zap
Zap Baby Dragon Freeze Witch Lightning Magic Archer
Zap Witch Lightning Magic Archer
Lightning Zap Baby Dragon Freeze Witch Magic Archer

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