My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Royal Ghost Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Lumberjack
Zap
Sparky
Barbarian Barrel
Wizard Ice Wizard Royal Ghost Electro Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Wizard Ice Wizard Royal Ghost Electro Wizard Lumberjack Sparky
Fireball
Wizard Ice Wizard Electro Wizard Lumberjack Sparky
Poison
Wizard Ice Wizard Electro Wizard Sparky
Lightning
Wizard Ice Wizard Electro Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Royal Ghost Electro Wizard Lumberjack Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Ice Wizard Royal Ghost

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Sparky Ice Wizard Royal Ghost Lumberjack
Wizard
Tornado Royal Ghost Lumberjack Sparky
Tornado
Zap Wizard Sparky Ice Wizard
Ice Wizard
Zap Tornado Lumberjack
Royal Ghost
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Royal Ghost Lumberjack Sparky
Lumberjack
Zap Wizard Ice Wizard Royal Ghost Electro Wizard Sparky
Sparky
Zap Tornado Wizard Electro Wizard Lumberjack

Defense Synergies 4 14

Zap
Electro Wizard Tornado Ice Wizard Royal Ghost Lumberjack Sparky
Wizard
Tornado Ice Wizard Royal Ghost Electro Wizard Lumberjack
Tornado
Wizard Ice Wizard Sparky Zap Electro Wizard Sparky
Ice Wizard
Tornado Zap Wizard Lumberjack
Royal Ghost
Zap Wizard Electro Wizard
Electro Wizard
Zap Wizard Tornado Royal Ghost Lumberjack
Lumberjack
Zap Wizard Ice Wizard Electro Wizard
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Sparky
Lumberjack Sparky Zap Ice Wizard Electro Wizard
Tornado Lumberjack Sparky Ice Wizard Electro Wizard
Lumberjack Sparky Ice Wizard Electro Wizard
Tornado Lumberjack Sparky
Tornado Zap Ice Wizard Royal Ghost Electro Wizard Lumberjack
Tornado Electro Wizard Zap Wizard Ice Wizard
Zap Electro Wizard Sparky
Sparky Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Royal Ghost Electro Wizard Lumberjack Sparky
Ice Wizard Electro Wizard Zap Wizard Tornado Royal Ghost Lumberjack
Zap Wizard Tornado Ice Wizard Electro Wizard
Lumberjack Sparky Zap Wizard Ice Wizard Electro Wizard
Wizard Sparky Zap Tornado Royal Ghost Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Tornado Zap Electro Wizard Lumberjack Sparky
Wizard Sparky Tornado Electro Wizard Lumberjack
Zap Wizard Tornado Ice Wizard Royal Ghost Electro Wizard Lumberjack
Zap Wizard Tornado Ice Wizard Royal Ghost Electro Wizard Lumberjack
Sparky Tornado Electro Wizard Lumberjack
Wizard Royal Ghost Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Royal Ghost Electro Wizard Sparky
Electro Wizard Zap Wizard Royal Ghost Lumberjack
Lumberjack Zap Electro Wizard Sparky
Lumberjack Zap Tornado Electro Wizard Sparky
Lumberjack Sparky
Wizard Zap Tornado Ice Wizard Electro Wizard
Sparky Ice Wizard Electro Wizard Lumberjack
Lumberjack Sparky
Zap Electro Wizard Tornado Sparky
Sparky
Lumberjack Sparky
Zap Tornado Electro Wizard
Wizard Lumberjack Sparky
Wizard Sparky
Electro Wizard Sparky Zap Tornado Lumberjack
Zap Wizard Ice Wizard Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Sparky
Zap Tornado Ice Wizard Royal Ghost Electro Wizard
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Tornado Ice Wizard
Wizard Tornado Sparky
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Tornado Electro Wizard Lumberjack Sparky
Zap Wizard Tornado Electro Wizard Sparky
Zap Wizard Tornado
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Ice Wizard Sparky
Zap Wizard Tornado Ice Wizard Royal Ghost Electro Wizard Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Wizard Tornado Ice Wizard Electro Wizard Sparky
Zap Electro Wizard Wizard
Sparky
Zap Wizard Sparky
Zap Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard
Zap Wizard Tornado Ice Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Sparky
Zap Wizard
Zap Tornado Sparky
Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Royal Ghost Electro Wizard Sparky

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