My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Executioner Ice Wizard Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Executioner Ice Wizard Bandit
Fireball
Executioner Ice Wizard Bandit
Poison
Executioner Ice Wizard
Lightning
Executioner Ice Wizard Bandit
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Ice Wizard Bandit Fireball Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Ice Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Executioner The Log Ice Wizard Bandit Mega Knight
Fireball
Zap Tornado The Log Mega Knight
Tornado
Zap Fireball Executioner The Log Ice Wizard Mega Knight
Executioner
Tornado Zap The Log Bandit Mega Knight
The Log
Zap Fireball Tornado Executioner Bandit Mega Knight
Ice Wizard
Zap Tornado Bandit
Bandit
Zap Executioner The Log Ice Wizard Mega Knight
Mega Knight
Zap Fireball Tornado Executioner The Log Bandit

Defense Synergies 6 19

Zap
Fireball Mega Knight Tornado Executioner The Log Ice Wizard Bandit
Fireball
Zap Tornado The Log Ice Wizard Bandit Mega Knight
Tornado
Fireball Executioner Ice Wizard Zap The Log Mega Knight
Executioner
Tornado Zap The Log Bandit Mega Knight
The Log
Fireball Zap Tornado Executioner Ice Wizard Bandit Mega Knight
Ice Wizard
Tornado Zap Fireball The Log Bandit Mega Knight
Bandit
Zap Fireball Executioner The Log Ice Wizard Mega Knight
Mega Knight
Zap Fireball Tornado Executioner The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log
Zap Executioner The Log Ice Wizard Bandit Mega Knight
Tornado Mega Knight Executioner Ice Wizard Bandit
Ice Wizard Bandit Mega Knight
Fireball Tornado The Log Mega Knight
Fireball Tornado The Log Zap Executioner Ice Wizard Bandit Mega Knight
Tornado Zap Fireball Executioner Ice Wizard
Zap Fireball The Log Bandit Mega Knight
Tornado Ice Wizard
Tornado Ice Wizard Bandit Mega Knight
Executioner Ice Wizard Zap Fireball Tornado The Log Bandit Mega Knight
Executioner Zap Fireball Tornado Ice Wizard
Mega Knight Zap Fireball The Log Ice Wizard Bandit
Fireball Executioner Mega Knight Zap Tornado The Log
Bandit Mega Knight
Tornado Zap Fireball The Log Bandit Mega Knight
Mega Knight Fireball Tornado Executioner
Fireball Mega Knight Zap Tornado Executioner The Log Ice Wizard Bandit
Zap Tornado Executioner The Log Fireball Ice Wizard Bandit Mega Knight
Tornado
Mega Knight Fireball Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Bandit
Fireball Bandit Zap Executioner The Log Mega Knight
Bandit Mega Knight Zap The Log
Mega Knight Zap Fireball Tornado The Log Bandit
Executioner Bandit Mega Knight
Fireball Executioner Zap Tornado Ice Wizard
Fireball Ice Wizard Bandit
Mega Knight
Zap Mega Knight Fireball Tornado The Log Bandit
Mega Knight
Mega Knight Zap Fireball Tornado The Log
Mega Knight Fireball Executioner Bandit
Fireball Executioner Mega Knight
Zap Fireball Tornado Executioner The Log
Executioner Mega Knight Zap Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Zap Tornado Executioner The Log Ice Wizard Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Executioner Zap The Log Mega Knight
Fireball Executioner Zap Tornado Ice Wizard
Tornado Executioner The Log
Fireball The Log Zap Tornado Executioner Ice Wizard
Fireball The Log Zap Tornado Bandit
Fireball Tornado
Zap Fireball Tornado The Log Bandit
Fireball Zap Tornado Executioner
Fireball Executioner The Log Bandit
Fireball Bandit
Zap Fireball The Log
Zap Fireball Executioner The Log Bandit
Fireball Executioner The Log Bandit Mega Knight
Fireball Tornado
Zap Fireball Executioner The Log Bandit Mega Knight
Zap Fireball Tornado The Log Mega Knight
Fireball The Log Mega Knight
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Executioner Ice Wizard Mega Knight
Fireball The Log Zap Tornado Executioner Ice Wizard Bandit
Fireball Zap Tornado The Log Bandit Mega Knight
Fireball Zap Tornado The Log Bandit
Zap Fireball Tornado Executioner Ice Wizard
Zap Fireball
Fireball
Zap Fireball The Log Bandit Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Fireball Bandit
Fireball Zap Tornado Executioner Ice Wizard
The Log Fireball
Fireball Executioner Mega Knight
The Log Zap Fireball Executioner
Zap Fireball Tornado
Executioner Mega Knight
Zap Fireball Tornado The Log
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner The Log Bandit Mega Knight

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