My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Wizard Princess
The Log
Mini P.E.K.K.A Princess
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Wizard Princess Inferno Dragon
Fireball
Wizard Princess Inferno Dragon
Poison
Wizard Princess
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Princess Mini P.E.K.K.A Inferno Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tornado Princess

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Tornado Mini P.E.K.K.A Princess
Arrows
Zap Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Zap Arrows Wizard Tornado Princess
Giant
Zap Arrows Mini P.E.K.K.A Wizard Tornado Princess
Wizard
Tornado Mini P.E.K.K.A Giant
Tornado
Zap Wizard Mini P.E.K.K.A Giant Princess
Princess
Zap Mini P.E.K.K.A Giant Tornado
Inferno Dragon

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Arrows Tornado Princess Inferno Dragon
Arrows
Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Zap Arrows Wizard Tornado Princess
Giant
Wizard
Tornado Mini P.E.K.K.A
Tornado
Wizard Zap Arrows Mini P.E.K.K.A Princess Inferno Dragon
Princess
Zap Mini P.E.K.K.A Tornado
Inferno Dragon
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Inferno Dragon Zap
Mini P.E.K.K.A Tornado Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Arrows Mini P.E.K.K.A Tornado Princess
Arrows Tornado Zap
Tornado Inferno Dragon Zap Arrows Wizard Princess
Zap Arrows
Mini P.E.K.K.A Inferno Dragon Tornado Princess
Tornado Mini P.E.K.K.A
Zap Arrows Wizard Tornado Princess
Arrows Inferno Dragon Zap Wizard Tornado Princess
Mini P.E.K.K.A Zap Wizard
Wizard Zap Arrows Mini P.E.K.K.A Tornado Princess
Mini P.E.K.K.A Inferno Dragon
Tornado Zap Mini P.E.K.K.A Inferno Dragon
Wizard Arrows Mini P.E.K.K.A Tornado
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado Princess Inferno Dragon
Mini P.E.K.K.A Tornado Inferno Dragon
Wizard Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Arrows Mini P.E.K.K.A Wizard Inferno Dragon
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tornado
Mini P.E.K.K.A Inferno Dragon
Arrows Wizard Zap Tornado Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap Arrows Tornado
Mini P.E.K.K.A Wizard
Wizard Princess
Zap Mini P.E.K.K.A Tornado Inferno Dragon
Arrows Zap Mini P.E.K.K.A Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Tornado Princess
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Tornado Princess
Arrows Wizard Tornado Princess
Arrows Zap Wizard Tornado Princess
Arrows Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Arrows Wizard Tornado Princess
Zap Arrows Wizard Tornado Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Wizard Princess
Arrows Wizard Princess
Arrows Tornado
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Princess
Zap Arrows Wizard Tornado Princess
Arrows Wizard Tornado Princess
Tornado
Zap Arrows
Zap Arrows Tornado Wizard Princess
Inferno Dragon
Arrows Zap Wizard Tornado Princess
Zap Arrows Wizard Tornado Princess
Zap Arrows Tornado
Zap Arrows Wizard Tornado Princess
Zap Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Princess
Arrows Wizard Princess
Zap Princess
Zap Arrows Wizard Tornado Princess
Arrows
Mini P.E.K.K.A Wizard Princess
Arrows Zap Wizard Princess
Zap Arrows Tornado
Zap Tornado Princess
Zap Tornado Princess
Zap Tornado Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: