My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Sparky
Giant Snowball
Guards Clone Lumberjack
Zap
Guards Clone Goblin Giant Sparky
Barbarian Barrel
Guards Clone Electro Wizard Lumberjack Sparky
The Log
Guards Clone Lumberjack Sparky
Earthquake
Guards Clone
Arrows
Guards Clone
Royal Delivery
Guards Clone Electro Wizard Lumberjack Sparky
Fireball
Clone Electro Wizard Lumberjack Sparky
Poison
Guards Clone Electro Wizard Sparky
Lightning
Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Clone Tornado Electro Wizard Lumberjack Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Clone Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Giant Electro Wizard Sparky Guards Lumberjack
Guards
Zap Clone Lumberjack
Clone
Guards Goblin Giant Electro Wizard Lumberjack Sparky
Tornado
Zap Sparky Goblin Giant
Goblin Giant
Zap Sparky Clone Tornado Electro Wizard Lumberjack
Electro Wizard
Zap Clone Goblin Giant Lumberjack Sparky
Lumberjack
Zap Guards Clone Goblin Giant Electro Wizard Sparky
Sparky
Zap Tornado Goblin Giant Clone Electro Wizard Lumberjack

Defense Synergies 3 13

Zap
Goblin Giant Electro Wizard Guards Tornado Lumberjack Sparky
Guards
Zap Electro Wizard Lumberjack Sparky
Clone
Tornado
Sparky Zap Goblin Giant Electro Wizard Sparky
Goblin Giant
Zap Tornado Electro Wizard Sparky
Electro Wizard
Zap Guards Tornado Goblin Giant Lumberjack
Lumberjack
Zap Guards Electro Wizard
Sparky
Tornado Zap Guards Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Electro Wizard Sparky
Lumberjack Sparky Zap Electro Wizard
Tornado Lumberjack Sparky Electro Wizard
Lumberjack Sparky Guards Electro Wizard
Tornado Lumberjack Sparky
Tornado Zap Guards Electro Wizard Lumberjack
Tornado Electro Wizard Zap
Zap Goblin Giant Electro Wizard Sparky
Sparky Tornado Lumberjack
Guards Tornado Electro Wizard Lumberjack Sparky
Guards Electro Wizard Zap Tornado Goblin Giant Lumberjack
Zap Tornado Electro Wizard
Lumberjack Sparky Zap Guards Electro Wizard
Sparky Zap Guards Tornado Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Tornado Zap Electro Wizard Lumberjack Sparky
Sparky Tornado Electro Wizard Lumberjack
Zap Guards Tornado Electro Wizard Lumberjack
Zap Tornado Guards Electro Wizard Lumberjack
Sparky Tornado Electro Wizard Lumberjack
Guards Goblin Giant Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Electro Wizard Sparky
Electro Wizard Zap Lumberjack
Guards Lumberjack Zap Goblin Giant Electro Wizard Sparky
Guards Lumberjack Zap Tornado Goblin Giant Electro Wizard Sparky
Guards Goblin Giant Lumberjack Sparky
Zap Tornado Goblin Giant Electro Wizard
Guards Sparky Goblin Giant Electro Wizard Lumberjack
Goblin Giant Lumberjack Sparky
Zap Electro Wizard Tornado Sparky
Guards Goblin Giant Sparky
Guards Lumberjack Sparky
Zap Guards Tornado Goblin Giant Electro Wizard
Guards Goblin Giant Lumberjack Sparky
Sparky
Guards Electro Wizard Sparky Zap Tornado Goblin Giant Lumberjack
Zap Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap Tornado Electro Wizard
Goblin Giant Sparky
Guards Sparky
Zap Sparky
Zap Tornado Goblin Giant
Tornado Sparky
Zap Tornado
Zap Tornado
Guards Tornado Electro Wizard Lumberjack Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Sparky
Zap Electro Wizard Sparky
Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Electro Wizard Sparky
Zap Electro Wizard Guards
Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Guards
Zap Tornado Electro Wizard
Electro Wizard Lumberjack Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Guards Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Goblin Giant Electro Wizard Sparky

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