My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards
Zap
Flying Machine Guards
Barbarian Barrel
Valkyrie Wizard Guards
The Log
Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Valkyrie Flying Machine Wizard Guards P.E.K.K.A
Fireball
Flying Machine Wizard
Poison
Flying Machine Wizard Guards
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Fireball Valkyrie Flying Machine Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Tornado Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Valkyrie Flying Machine Guards
Fireball
Zap Tornado
Valkyrie
Zap Flying Machine Wizard Tornado P.E.K.K.A
Flying Machine
Zap Valkyrie P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Guards
Zap
Tornado
Zap Fireball Wizard P.E.K.K.A Valkyrie
P.E.K.K.A
Zap Tornado Valkyrie Flying Machine Wizard

Defense Synergies 4 14

Zap
Fireball Valkyrie Flying Machine Guards Tornado P.E.K.K.A
Fireball
Zap Tornado Valkyrie
Valkyrie
Zap Fireball Flying Machine Wizard Tornado P.E.K.K.A
Flying Machine
Zap Valkyrie Guards P.E.K.K.A
Wizard
Tornado Valkyrie Guards P.E.K.K.A
Guards
Zap Flying Machine Wizard
Tornado
Fireball Wizard P.E.K.K.A Zap Valkyrie
P.E.K.K.A
Tornado Zap Valkyrie Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine Wizard
P.E.K.K.A Zap Valkyrie Flying Machine
Tornado P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Guards
Fireball Valkyrie Tornado P.E.K.K.A
Fireball Tornado Zap Valkyrie Flying Machine Guards
Tornado Zap Fireball Flying Machine Wizard
Zap Fireball Valkyrie Flying Machine P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado Valkyrie
Valkyrie Guards Zap Fireball Flying Machine Wizard Tornado
Zap Fireball Flying Machine Wizard Tornado
P.E.K.K.A Zap Fireball Valkyrie Flying Machine Wizard Guards
Fireball Valkyrie Wizard Zap Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Wizard Fireball Valkyrie Tornado P.E.K.K.A
Fireball Zap Valkyrie Flying Machine Wizard Guards Tornado
Zap Valkyrie Wizard Tornado Fireball Flying Machine Guards
P.E.K.K.A Tornado
Valkyrie Wizard Fireball Flying Machine Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball P.E.K.K.A
Fireball Zap Valkyrie Flying Machine Wizard
Guards P.E.K.K.A Zap Valkyrie
Valkyrie Guards P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Valkyrie Guards
Fireball Wizard Zap Flying Machine Tornado
Guards P.E.K.K.A Fireball Valkyrie Flying Machine
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Valkyrie Flying Machine Tornado
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Flying Machine Guards
P.E.K.K.A Zap Fireball Valkyrie Guards Tornado
P.E.K.K.A Fireball Valkyrie Wizard Guards
Wizard Fireball Valkyrie Flying Machine
Guards Zap Fireball Valkyrie Flying Machine Tornado P.E.K.K.A
Valkyrie Zap Fireball Flying Machine Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine Guards
Fireball Zap Flying Machine Tornado
Fireball Flying Machine
Fireball Valkyrie Flying Machine Guards
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Flying Machine Tornado
Flying Machine Wizard Tornado
Fireball Zap Flying Machine Wizard Tornado
Fireball Zap Flying Machine Wizard Tornado
Fireball Guards Tornado
Zap Fireball Valkyrie Flying Machine Wizard Tornado
Fireball Zap Flying Machine Wizard Tornado
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Tornado
Zap Fireball Flying Machine Wizard
Zap Fireball Valkyrie Flying Machine Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball Flying Machine
Zap Tornado Fireball Valkyrie Wizard
Fireball Zap Flying Machine Wizard Tornado
Fireball Zap Flying Machine Wizard Tornado
Fireball Zap Tornado
Zap Fireball Flying Machine Wizard Tornado
Zap Fireball Flying Machine Wizard Guards
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball Flying Machine Guards
Fireball Zap Flying Machine Wizard Tornado
Fireball
Fireball Valkyrie Flying Machine Wizard
Zap Fireball Flying Machine Wizard
Zap Fireball Tornado
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Guards Tornado
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado

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