My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Miner
Zap
Archers
Barbarian Barrel
Archers Barbarians Ice Wizard
The Log
Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Mini P.E.K.K.A Miner Ice Wizard
Fireball
Archers Barbarians Ice Wizard
Poison
Archers Barbarians Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Ice Wizard Fireball Mini P.E.K.K.A Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Miner Archers Mini P.E.K.K.A Ice Wizard
Archers
Zap Mini P.E.K.K.A Miner
Barbarians
Fireball
Zap Tornado Miner
Mini P.E.K.K.A
Zap Archers Tornado Ice Wizard
Tornado
Zap Fireball Mini P.E.K.K.A Ice Wizard
Miner
Zap Archers Fireball
Ice Wizard
Zap Mini P.E.K.K.A Tornado

Defense Synergies 4 13

Zap
Fireball Mini P.E.K.K.A Archers Barbarians Tornado Miner Ice Wizard
Archers
Zap Mini P.E.K.K.A Tornado Ice Wizard
Barbarians
Zap
Fireball
Zap Tornado Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
Zap Archers Fireball Tornado Ice Wizard
Tornado
Fireball Ice Wizard Zap Archers Mini P.E.K.K.A
Miner
Zap Fireball
Ice Wizard
Tornado Zap Archers Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Mini P.E.K.K.A Zap Ice Wizard
Barbarians Mini P.E.K.K.A Tornado Archers Ice Wizard
Barbarians Mini P.E.K.K.A Ice Wizard
Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Zap Archers Ice Wizard
Tornado Zap Archers Fireball Ice Wizard
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Tornado Ice Wizard
Tornado Archers Barbarians Mini P.E.K.K.A Miner Ice Wizard
Archers Barbarians Ice Wizard Zap Fireball Tornado
Zap Archers Fireball Tornado Ice Wizard
Barbarians Mini P.E.K.K.A Zap Fireball Ice Wizard
Fireball Zap Barbarians Mini P.E.K.K.A Tornado
Barbarians Mini P.E.K.K.A
Barbarians Tornado Zap Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Zap Archers Barbarians Tornado Ice Wizard
Zap Tornado Archers Barbarians Fireball Ice Wizard
Barbarians Mini P.E.K.K.A Tornado
Archers Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A Miner
Barbarians Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Fireball Tornado
Barbarians Mini P.E.K.K.A
Fireball Zap Archers Tornado Ice Wizard
Mini P.E.K.K.A Archers Barbarians Fireball Ice Wizard
Mini P.E.K.K.A Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A Tornado
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball Tornado
Barbarians Mini P.E.K.K.A Fireball
Archers Barbarians Fireball
Barbarians Zap Archers Fireball Mini P.E.K.K.A Tornado
Zap Archers Barbarians Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Miner Ice Wizard
Fireball Miner
Barbarians Fireball
Fireball Zap
Fireball Zap Tornado Ice Wizard
Archers Tornado
Fireball Zap Tornado Ice Wizard
Fireball Miner Zap Tornado
Fireball Mini P.E.K.K.A Tornado
Miner Zap Fireball Tornado
Fireball Zap Archers Tornado
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball Tornado Miner
Fireball
Fireball Tornado
Tornado
Zap Barbarians Fireball
Zap Tornado Fireball Ice Wizard
Fireball Miner Zap Tornado Ice Wizard
Fireball Zap Tornado Miner
Fireball Miner Zap Tornado
Zap Archers Fireball Tornado Ice Wizard
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Fireball
Fireball
Zap Archers Barbarians Fireball
Fireball Zap Archers Tornado Ice Wizard
Fireball
Fireball Miner Mini P.E.K.K.A
Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Miner

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