My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Executioner
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Bowler Executioner
Fireball
Goblin Gang Elite Barbarians Hog Rider Bowler Executioner
Poison
Goblin Gang Executioner
Lightning
Elite Barbarians Bowler Executioner
Rocket
Elite Barbarians Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Fireball Hog Rider Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Fireball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Tornado Bowler Executioner
Goblin Gang
Hog Rider Bowler
Elite Barbarians
Zap Fireball Hog Rider
Fireball
Zap Hog Rider Tornado Elite Barbarians
Hog Rider
Zap Goblin Gang Fireball Elite Barbarians Tornado Bowler Executioner
Tornado
Zap Fireball Executioner Hog Rider Bowler
Bowler
Zap Goblin Gang Hog Rider Tornado Executioner
Executioner
Tornado Zap Hog Rider Bowler

Defense Synergies 4 5

Zap
Fireball Goblin Gang Elite Barbarians Tornado Bowler Executioner
Goblin Gang
Zap
Elite Barbarians
Zap
Fireball
Zap Tornado
Hog Rider
Tornado
Fireball Bowler Executioner Zap
Bowler
Tornado Zap
Executioner
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Executioner
Elite Barbarians Zap Goblin Gang Executioner
Goblin Gang Tornado Bowler Elite Barbarians Executioner
Elite Barbarians Goblin Gang Bowler
Elite Barbarians Fireball Tornado Bowler
Goblin Gang Fireball Tornado Bowler Zap Executioner
Tornado Zap Goblin Gang Fireball Executioner
Bowler Zap Fireball
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Bowler
Goblin Gang Executioner Zap Fireball Tornado Bowler
Executioner Zap Goblin Gang Fireball Tornado
Bowler Zap Goblin Gang Elite Barbarians Fireball
Fireball Bowler Executioner Zap Goblin Gang Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians Fireball Bowler
Goblin Gang Elite Barbarians Fireball Tornado Bowler Executioner
Fireball Zap Goblin Gang Elite Barbarians Tornado Bowler Executioner
Zap Tornado Executioner Fireball Bowler
Elite Barbarians Tornado
Goblin Gang Bowler Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Bowler
Fireball Zap Goblin Gang Elite Barbarians Bowler Executioner
Goblin Gang Zap Elite Barbarians Bowler
Goblin Gang Bowler Zap Elite Barbarians Fireball Tornado
Goblin Gang Elite Barbarians Bowler Executioner
Fireball Executioner Zap Goblin Gang Tornado
Goblin Gang Elite Barbarians Fireball Bowler
Elite Barbarians
Zap Elite Barbarians Fireball Tornado
Goblin Gang
Elite Barbarians Bowler
Zap Elite Barbarians Fireball Tornado Bowler
Elite Barbarians Bowler Goblin Gang Fireball Executioner
Fireball Bowler Executioner
Goblin Gang Elite Barbarians Zap Fireball Tornado Bowler Executioner
Bowler Executioner Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Executioner
Fireball
Fireball
Fireball Executioner Zap Bowler
Fireball Executioner Zap Tornado
Tornado Bowler Executioner
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado
Goblin Gang Elite Barbarians Fireball Tornado Bowler
Zap Fireball Tornado Bowler
Fireball Zap Tornado Executioner
Elite Barbarians Fireball Bowler Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Zap Fireball Bowler Executioner
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler Executioner
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Executioner
Zap Fireball
Elite Barbarians Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Goblin Gang Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Goblin Gang Bowler Executioner
Zap Fireball Bowler Executioner
Zap Fireball Tornado
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Fireball Tornado Bowler
Zap Fireball Tornado Executioner
Zap Fireball Tornado Bowler Executioner

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