My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon Lava Hound
Giant Snowball
Clone Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Zap
Clone Inferno Dragon Lava Hound
Barbarian Barrel
Clone
The Log
Clone
Earthquake
Clone
Arrows
Clone Lava Hound
Royal Delivery
Clone Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Fireball
Clone Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Poison
Clone Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Tornado Baby Dragon Poison Inferno Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Clone Tornado Baby Dragon

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Baby Dragon Poison Electro Dragon Lava Hound
Clone
Lava Hound Baby Dragon Inferno Dragon
Tornado
Zap Baby Dragon Poison Electro Dragon
Baby Dragon
Tornado Lava Hound Zap Clone Poison Electro Dragon Inferno Dragon
Poison
Lava Hound Zap Tornado Baby Dragon Electro Dragon
Electro Dragon
Lava Hound Zap Tornado Baby Dragon Poison Inferno Dragon
Inferno Dragon
Lava Hound Clone Baby Dragon Electro Dragon
Lava Hound
Clone Baby Dragon Poison Electro Dragon Inferno Dragon Zap

Defense Synergies 0 12

Zap
Tornado Baby Dragon Poison Electro Dragon Inferno Dragon
Clone
Tornado
Zap Baby Dragon Poison Electro Dragon Inferno Dragon
Baby Dragon
Zap Tornado Electro Dragon Inferno Dragon
Poison
Zap Tornado
Electro Dragon
Zap Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Zap Tornado Baby Dragon Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Dragon
Inferno Dragon Zap Electro Dragon
Tornado Electro Dragon Inferno Dragon
Inferno Dragon Electro Dragon
Tornado Poison
Tornado Zap Baby Dragon Electro Dragon
Tornado Inferno Dragon Zap Baby Dragon Poison Electro Dragon
Zap Baby Dragon Poison Electro Dragon
Inferno Dragon Tornado
Tornado
Poison Zap Tornado Baby Dragon Electro Dragon
Inferno Dragon Zap Tornado Baby Dragon Poison Electro Dragon
Zap Electro Dragon
Zap Tornado Baby Dragon Poison Electro Dragon
Inferno Dragon
Tornado Zap Inferno Dragon
Tornado Poison Electro Dragon
Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Poison Electro Dragon Inferno Dragon
Tornado Inferno Dragon
Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Poison Zap Baby Dragon Electro Dragon Inferno Dragon
Zap Electro Dragon
Zap Tornado
Inferno Dragon
Poison Zap Tornado Baby Dragon Electro Dragon
Inferno Dragon
Zap Electro Dragon Tornado Baby Dragon Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon
Zap Tornado Poison
Baby Dragon Electro Dragon
Electro Dragon Zap Tornado Baby Dragon Poison Inferno Dragon
Poison Zap Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Electro Dragon
Poison Zap Tornado Baby Dragon Electro Dragon
Baby Dragon Poison Electro Dragon
Poison
Poison Zap Baby Dragon
Poison Zap Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon Electro Dragon
Poison Zap Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Zap Tornado Electro Dragon
Poison Zap Tornado Baby Dragon Electro Dragon
Poison Baby Dragon
Baby Dragon Poison Electro Dragon
Zap Baby Dragon Poison
Zap Baby Dragon Poison Electro Dragon
Baby Dragon Poison Electro Dragon
Tornado Poison
Zap Baby Dragon Poison Electro Dragon
Zap Tornado Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Tornado Poison
Tornado
Zap Baby Dragon Poison Electro Dragon
Zap Tornado Poison Baby Dragon Electro Dragon
Inferno Dragon
Poison Zap Tornado Baby Dragon Electro Dragon
Zap Tornado Baby Dragon Poison Electro Dragon
Poison Zap Tornado Baby Dragon
Poison Zap Tornado Baby Dragon Electro Dragon
Zap Electro Dragon Poison
Poison Zap Electro Dragon
Zap Poison Electro Dragon
Poison
Zap Electro Dragon
Poison Zap Tornado Baby Dragon Electro Dragon
Poison Baby Dragon Electro Dragon
Zap Baby Dragon Poison Electro Dragon
Zap Tornado Poison
Electro Dragon
Zap Electro Dragon Tornado Baby Dragon Poison
Zap Tornado Poison Electro Dragon
Poison Electro Dragon Zap Tornado Baby Dragon

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