My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Valkyrie Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Bandit
Fireball
Hog Rider Wizard Bandit
Poison
Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Valkyrie Hog Rider Giant Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Bandit Valkyrie

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Tornado Valkyrie Bandit Mega Knight
Valkyrie
Hog Rider Zap Giant Wizard Tornado Bandit
Hog Rider
Zap Valkyrie Giant Wizard Tornado Bandit Mega Knight
Giant
Zap Valkyrie Hog Rider Wizard Tornado Bandit
Wizard
Tornado Valkyrie Hog Rider Giant Bandit Mega Knight
Tornado
Zap Wizard Valkyrie Hog Rider Giant Mega Knight
Bandit
Zap Valkyrie Hog Rider Giant Wizard Mega Knight
Mega Knight
Zap Hog Rider Wizard Tornado Bandit

Defense Synergies 2 10

Zap
Mega Knight Valkyrie Tornado Bandit
Valkyrie
Zap Wizard Tornado Bandit
Hog Rider
Giant
Wizard
Tornado Valkyrie Bandit Mega Knight
Tornado
Wizard Zap Valkyrie Mega Knight
Bandit
Zap Valkyrie Wizard Mega Knight
Mega Knight
Zap Wizard Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Zap Valkyrie Bandit Mega Knight
Tornado Mega Knight Valkyrie Bandit
Valkyrie Bandit Mega Knight
Valkyrie Tornado Mega Knight
Tornado Zap Valkyrie Bandit Mega Knight
Tornado Zap Wizard
Zap Valkyrie Bandit Mega Knight
Tornado
Tornado Valkyrie Bandit Mega Knight
Valkyrie Zap Wizard Tornado Bandit Mega Knight
Zap Wizard Tornado
Mega Knight Zap Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Zap Tornado
Bandit Mega Knight
Tornado Zap Bandit Mega Knight
Wizard Mega Knight Valkyrie Tornado
Mega Knight Zap Valkyrie Wizard Tornado Bandit
Zap Valkyrie Wizard Tornado Bandit Mega Knight
Tornado
Valkyrie Wizard Mega Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Bandit
Bandit Zap Valkyrie Wizard Mega Knight
Bandit Mega Knight Zap Valkyrie
Valkyrie Mega Knight Zap Tornado Bandit
Valkyrie Bandit Mega Knight
Wizard Zap Tornado
Valkyrie Bandit
Mega Knight Valkyrie
Zap Mega Knight Valkyrie Tornado Bandit
Mega Knight Valkyrie
Mega Knight Zap Valkyrie Tornado
Mega Knight Valkyrie Wizard Bandit
Wizard Valkyrie Mega Knight
Zap Valkyrie Tornado
Valkyrie Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Tornado Bandit
Bandit
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Tornado
Zap Valkyrie Wizard Tornado Bandit
Zap Wizard Tornado
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit Mega Knight
Tornado
Zap Wizard Bandit Mega Knight
Zap Valkyrie Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard Mega Knight
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit Mega Knight
Zap Tornado Bandit
Zap Wizard Tornado
Zap Wizard
Zap Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Bandit
Zap Wizard Tornado
Valkyrie Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Tornado
Zap Tornado
Zap Tornado Bandit Mega Knight

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