My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Valkyrie Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Fire Spirit Tombstone Musketeer
Zap
Fire Spirit Tombstone Prince Bandit
Barbarian Barrel
Fire Spirit Tombstone Musketeer Valkyrie Bandit
The Log
Fire Spirit Tombstone Musketeer Prince Bandit
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone
Royal Delivery
Fire Spirit Musketeer Valkyrie Prince Bandit
Fireball
Tombstone Musketeer Bandit
Poison
Tombstone Musketeer
Lightning
Tombstone Musketeer Valkyrie Prince Bandit
Rocket
Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Tombstone Bandit Musketeer Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Tombstone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Prince Bandit
Zap
Arrows Prince Fire Spirit Musketeer Valkyrie Bandit
Arrows
Zap Prince Bandit
Tombstone
Musketeer
Valkyrie Zap Prince Bandit
Valkyrie
Fire Spirit Musketeer Prince Zap Bandit
Prince
Zap Valkyrie Fire Spirit Arrows Musketeer
Bandit
Fire Spirit Zap Arrows Musketeer Valkyrie

Defense Synergies 2 16

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Arrows Tombstone Musketeer Valkyrie Prince Bandit
Arrows
Zap Tombstone Valkyrie Prince Bandit
Tombstone
Musketeer Zap Arrows Prince
Musketeer
Tombstone Valkyrie Zap Bandit
Valkyrie
Musketeer Fire Spirit Zap Arrows Prince Bandit
Prince
Zap Arrows Tombstone Valkyrie
Bandit
Zap Arrows Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Musketeer Valkyrie
Zap Tombstone Musketeer Valkyrie Prince Bandit
Prince Fire Spirit Tombstone Musketeer Valkyrie Bandit
Prince Tombstone Musketeer Valkyrie Bandit
Arrows Tombstone Valkyrie Prince
Arrows Fire Spirit Zap Musketeer Valkyrie Bandit
Musketeer Fire Spirit Zap Arrows Tombstone
Zap Arrows Musketeer Valkyrie Bandit
Tombstone Musketeer Prince
Fire Spirit Musketeer Valkyrie Prince Bandit
Valkyrie Zap Arrows Tombstone Musketeer Bandit
Arrows Musketeer Zap
Tombstone Prince Fire Spirit Zap Musketeer Valkyrie Bandit
Fire Spirit Valkyrie Zap Arrows Tombstone Prince
Tombstone Prince Bandit
Zap Prince Bandit
Arrows Tombstone Musketeer Valkyrie Prince
Fire Spirit Arrows Tombstone Zap Musketeer Valkyrie Prince Bandit
Zap Arrows Valkyrie Fire Spirit Tombstone Musketeer Bandit
Musketeer Prince
Valkyrie Fire Spirit Arrows Musketeer Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone Prince Bandit
Bandit Zap Arrows Musketeer Valkyrie Prince
Tombstone Bandit Zap Musketeer Valkyrie Prince
Valkyrie Prince Zap Musketeer Bandit
Tombstone Musketeer Valkyrie Prince Bandit
Fire Spirit Arrows Zap Musketeer
Prince Tombstone Musketeer Valkyrie Bandit
Valkyrie Prince
Zap Tombstone Valkyrie Prince Bandit
Tombstone Musketeer
Tombstone Musketeer Valkyrie Prince
Zap Arrows Valkyrie Prince
Prince Tombstone Valkyrie Bandit
Musketeer Valkyrie
Tombstone Zap Musketeer Valkyrie Prince
Arrows Valkyrie Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Bandit
Arrows Zap Musketeer Bandit
Arrows Bandit
Arrows Musketeer Valkyrie Prince
Fire Spirit Zap Arrows Valkyrie
Arrows Fire Spirit Zap Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Zap
Arrows Zap Bandit
Fire Spirit Musketeer Prince
Zap Arrows Musketeer Valkyrie Prince Bandit
Fire Spirit Zap Arrows Musketeer
Fire Spirit Musketeer Bandit
Arrows Musketeer Bandit
Zap Arrows Musketeer Prince
Zap Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows
Fire Spirit Zap Arrows Musketeer Prince Bandit
Fire Spirit Zap Arrows Valkyrie
Musketeer Prince
Arrows
Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Fire Spirit Valkyrie
Arrows Zap Musketeer Bandit
Zap Arrows Musketeer Prince Bandit
Zap Arrows Musketeer Bandit
Fire Spirit Zap Arrows Musketeer
Zap Musketeer
Zap Arrows Musketeer Bandit
Zap Arrows
Prince
Arrows
Zap Fire Spirit Tombstone Musketeer Prince Bandit
Fire Spirit Zap Arrows Musketeer
Arrows
Musketeer Valkyrie Prince
Arrows Zap Musketeer
Zap Arrows
Musketeer Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Prince Bandit

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