My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Tombstone Musketeer Hog Rider
Zap
Tombstone
Barbarian Barrel
Elite Barbarians Tombstone Musketeer Valkyrie Ice Wizard
The Log
Elite Barbarians Tombstone Musketeer Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Elite Barbarians Musketeer Valkyrie Hog Rider Ice Wizard
Fireball
Elite Barbarians Tombstone Musketeer Hog Rider Ice Wizard
Poison
Tombstone Musketeer Ice Wizard
Lightning
Elite Barbarians Tombstone Musketeer Valkyrie Ice Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Ice Wizard Musketeer Valkyrie Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Ice Wizard Musketeer

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Musketeer Valkyrie Freeze Ice Wizard
Elite Barbarians
Zap Valkyrie Hog Rider
Tombstone
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Elite Barbarians Musketeer Hog Rider Zap
Hog Rider
Zap Musketeer Valkyrie Freeze Elite Barbarians
Freeze
Hog Rider Zap
Ice Wizard
Zap

Defense Synergies 3 8

Zap
Elite Barbarians Tombstone Musketeer Valkyrie Ice Wizard
Elite Barbarians
Valkyrie Zap
Tombstone
Musketeer Zap Ice Wizard
Musketeer
Tombstone Valkyrie Zap
Valkyrie
Elite Barbarians Musketeer Zap Freeze Ice Wizard
Hog Rider
Freeze
Valkyrie
Ice Wizard
Zap Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Musketeer Valkyrie
Elite Barbarians Zap Tombstone Musketeer Valkyrie Ice Wizard
Elite Barbarians Tombstone Musketeer Valkyrie Freeze Ice Wizard
Elite Barbarians Tombstone Musketeer Valkyrie Ice Wizard
Elite Barbarians Tombstone Valkyrie
Freeze Zap Musketeer Valkyrie Ice Wizard
Musketeer Zap Tombstone Freeze Ice Wizard
Zap Musketeer Valkyrie
Elite Barbarians Tombstone Musketeer Ice Wizard
Elite Barbarians Musketeer Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Tombstone Musketeer Freeze
Musketeer Zap Ice Wizard
Tombstone Zap Elite Barbarians Musketeer Valkyrie Freeze Ice Wizard
Valkyrie Zap Tombstone Freeze
Elite Barbarians Tombstone
Zap Elite Barbarians Freeze
Elite Barbarians Tombstone Musketeer Valkyrie
Tombstone Zap Elite Barbarians Musketeer Valkyrie Ice Wizard
Zap Valkyrie Freeze Tombstone Musketeer Ice Wizard
Elite Barbarians Musketeer
Valkyrie Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Tombstone
Zap Elite Barbarians Musketeer Valkyrie
Tombstone Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Elite Barbarians Musketeer
Elite Barbarians Tombstone Musketeer Valkyrie
Zap Musketeer Freeze Ice Wizard
Elite Barbarians Tombstone Musketeer Valkyrie Ice Wizard
Elite Barbarians Valkyrie
Zap Freeze Elite Barbarians Tombstone Valkyrie
Tombstone Musketeer
Elite Barbarians Tombstone Musketeer Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Tombstone Valkyrie
Musketeer Valkyrie
Elite Barbarians Tombstone Zap Musketeer Valkyrie Freeze
Valkyrie Zap Elite Barbarians Musketeer Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Freeze
Zap Musketeer Ice Wizard
Musketeer Valkyrie Freeze
Zap Valkyrie
Zap Musketeer Freeze Ice Wizard
Musketeer
Zap Freeze Ice Wizard
Zap
Elite Barbarians Musketeer
Zap Musketeer Valkyrie
Zap Musketeer
Elite Barbarians Musketeer
Musketeer Freeze
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Freeze
Zap Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Valkyrie Ice Wizard
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer Ice Wizard
Zap Musketeer Freeze
Elite Barbarians
Zap Musketeer
Zap Freeze
Zap Tombstone Musketeer Freeze
Zap Musketeer Ice Wizard
Freeze
Musketeer Valkyrie
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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