My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Witch Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Tombstone Witch Night Witch
Zap
Tombstone Witch Night Witch
Barbarian Barrel
Tombstone Valkyrie Witch Electro Wizard Night Witch
The Log
Tombstone Witch
Earthquake
Tombstone Witch
Arrows
Tombstone Witch Night Witch
Royal Delivery
Valkyrie Witch Electro Wizard Night Witch
Fireball
Tombstone Witch Electro Wizard Night Witch
Poison
Tombstone Witch Electro Wizard Night Witch
Lightning
Tombstone Valkyrie Witch Electro Wizard Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Fireball Valkyrie Electro Wizard Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tombstone Fireball Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Valkyrie Witch Golem Night Witch
Tombstone
Fireball
Zap Golem Electro Wizard
Valkyrie
Zap Witch Electro Wizard
Witch
Zap Valkyrie Golem
Golem
Fireball Night Witch Zap Witch Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Golem
Night Witch
Golem Zap

Defense Synergies 2 14

Zap
Fireball Electro Wizard Tombstone Valkyrie Witch Night Witch
Tombstone
Zap Fireball Electro Wizard Night Witch
Fireball
Zap Tombstone Valkyrie Electro Wizard
Valkyrie
Zap Fireball Witch Electro Wizard Night Witch
Witch
Zap Valkyrie Electro Wizard
Golem
Electro Wizard
Zap Tombstone Fireball Valkyrie Witch Night Witch
Night Witch
Zap Tombstone Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Valkyrie Electro Wizard
Zap Tombstone Valkyrie Witch Electro Wizard Night Witch
Witch Tombstone Valkyrie Electro Wizard Night Witch
Witch Night Witch Tombstone Valkyrie Electro Wizard
Tombstone Fireball Valkyrie
Fireball Zap Valkyrie Electro Wizard Night Witch
Electro Wizard Zap Tombstone Fireball Witch Night Witch
Zap Fireball Valkyrie Electro Wizard
Witch Tombstone Night Witch
Valkyrie Electro Wizard Night Witch
Valkyrie Witch Electro Wizard Zap Tombstone Fireball Night Witch
Zap Fireball Witch Electro Wizard Night Witch
Tombstone Night Witch Zap Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Zap Tombstone Witch Electro Wizard Night Witch
Tombstone Electro Wizard
Zap Fireball Electro Wizard
Tombstone Fireball Valkyrie Witch Electro Wizard Night Witch
Tombstone Fireball Zap Valkyrie Witch Electro Wizard Night Witch
Zap Valkyrie Witch Tombstone Fireball Electro Wizard
Electro Wizard
Valkyrie Fireball Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Valkyrie
Tombstone Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Fireball Electro Wizard Night Witch
Tombstone Valkyrie Witch Night Witch
Fireball Zap Witch Electro Wizard
Tombstone Fireball Valkyrie Witch Electro Wizard Night Witch
Valkyrie
Zap Electro Wizard Tombstone Fireball Valkyrie Witch
Witch Tombstone
Tombstone Valkyrie Witch
Zap Fireball Valkyrie Electro Wizard
Tombstone Fireball Valkyrie Witch Night Witch
Fireball Valkyrie Witch
Tombstone Witch Electro Wizard Zap Fireball Valkyrie Night Witch
Valkyrie Zap Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Electro Wizard Night Witch
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Night Witch
Zap Fireball Electro Wizard
Zap Fireball Valkyrie Witch
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard Night Witch
Zap Electro Wizard Fireball Witch
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Tombstone Fireball Witch Night Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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