My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Tombstone Hog Rider Inferno Dragon Lumberjack
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Wizard Electro Wizard Lumberjack
The Log
Tombstone Hog Rider Lumberjack
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Tombstone Hog Rider Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Fireball Hog Rider Electro Wizard Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tombstone Fireball Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Lumberjack
Tombstone
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Wizard Electro Wizard Lumberjack
Wizard
Hog Rider Lumberjack
Electro Wizard
Zap Fireball Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Zap Hog Rider Wizard Electro Wizard

Defense Synergies 2 14

Zap
Fireball Electro Wizard Tombstone Inferno Dragon Lumberjack
Tombstone
Zap Fireball Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Zap Tombstone Electro Wizard Lumberjack
Hog Rider
Wizard
Tombstone Electro Wizard Lumberjack
Electro Wizard
Zap Tombstone Fireball Wizard Inferno Dragon Lumberjack
Inferno Dragon
Zap Tombstone Electro Wizard
Lumberjack
Zap Tombstone Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Wizard Electro Wizard
Inferno Dragon Lumberjack Zap Tombstone Electro Wizard
Lumberjack Tombstone Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Tombstone Electro Wizard
Tombstone Fireball Lumberjack
Fireball Zap Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Tombstone Fireball Wizard
Zap Fireball Electro Wizard
Inferno Dragon Tombstone Lumberjack
Electro Wizard Lumberjack
Electro Wizard Zap Tombstone Fireball Wizard Lumberjack
Inferno Dragon Zap Fireball Wizard Electro Wizard
Tombstone Lumberjack Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Tombstone Electro Wizard Lumberjack
Inferno Dragon Tombstone Electro Wizard Lumberjack
Zap Fireball Electro Wizard Inferno Dragon Lumberjack
Wizard Tombstone Fireball Electro Wizard Lumberjack
Tombstone Fireball Zap Wizard Electro Wizard Lumberjack
Zap Wizard Tombstone Fireball Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Wizard Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Wizard Inferno Dragon Lumberjack
Tombstone Lumberjack Zap Electro Wizard
Lumberjack Zap Fireball Electro Wizard
Tombstone Inferno Dragon Lumberjack
Fireball Wizard Zap Electro Wizard
Tombstone Fireball Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Tombstone Fireball Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Lumberjack
Zap Fireball Electro Wizard
Tombstone Fireball Wizard Lumberjack
Wizard Fireball
Tombstone Electro Wizard Zap Fireball Inferno Dragon Lumberjack
Zap Fireball Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Inferno Dragon
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Tombstone Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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